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authorTimothy Arceri <[email protected]>2016-06-28 07:52:46 +1000
committerTimothy Arceri <[email protected]>2016-06-30 16:51:25 +1000
commit32c410d2df2b9c9476834bf891cdcf8254bdfb4e (patch)
tree13ee9cff276039d6eca45c8b1c180e0ecd7dada7 /src/compiler/glsl/linker.cpp
parent1fb8c6df884c2a17cf980c4ea32db4c214903b55 (diff)
glsl: simplify link_uniform_blocks()
There is only ever one shader so simplify the input params. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 926520eb1b8..9826368c561 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2312,9 +2312,8 @@ link_intrastage_shaders(void *mem_ctx,
v.fixup_unnamed_interface_types();
/* Link up uniform blocks defined within this stage. */
- link_uniform_blocks(mem_ctx, ctx, prog, &linked, 1,
- &ubo_blocks, &num_ubo_blocks, &ssbo_blocks,
- &num_ssbo_blocks);
+ link_uniform_blocks(mem_ctx, ctx, prog, linked, &ubo_blocks,
+ &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks);
if (!prog->LinkStatus) {
_mesa_delete_linked_shader(ctx, linked);