diff options
author | Timothy Arceri <[email protected]> | 2016-01-26 16:22:33 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-01-27 09:15:21 +1100 |
commit | d580a979a4bcc3b55b88bc407ab502ccc4e50034 (patch) | |
tree | 2f8cbc099c89efffa8308971af2d9b38eb96f4e7 /src/compiler/glsl/linker.cpp | |
parent | 98cebc913cd7ad07ce9699b5f63d72fe3969c851 (diff) |
glsl: remove old FINISHME
This should have been removed long ago.
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 6657777d74c..4776ffa6acd 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4633,8 +4633,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) &prog->NumShaderStorageBlocks, &prog->SsboInterfaceBlockIndex); - /* FINISHME: Assign fragment shader output locations. */ - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) continue; |