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authorTimothy Arceri <[email protected]>2016-01-26 16:22:33 +1100
committerTimothy Arceri <[email protected]>2016-01-27 09:15:21 +1100
commitd580a979a4bcc3b55b88bc407ab502ccc4e50034 (patch)
tree2f8cbc099c89efffa8308971af2d9b38eb96f4e7 /src/compiler/glsl/linker.cpp
parent98cebc913cd7ad07ce9699b5f63d72fe3969c851 (diff)
glsl: remove old FINISHME
This should have been removed long ago. Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 6657777d74c..4776ffa6acd 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4633,8 +4633,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
&prog->NumShaderStorageBlocks,
&prog->SsboInterfaceBlockIndex);
- /* FINISHME: Assign fragment shader output locations. */
-
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;