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author | Timothy Arceri <[email protected]> | 2016-10-31 19:57:57 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-12-30 10:57:15 +1100 |
commit | 0de6f6223ab917ec532e3fe3afd14f8f5cd3b87b (patch) | |
tree | 7ca0fa9959197336f3cb88a2e2991ad2ee76115a /src/compiler/glsl/linker.cpp | |
parent | 88b41239f98c2d9b3e6cf9185b74876bb77362eb (diff) |
mesa/compiler: add stage to shader_info
This will allow us to simplify the current program logic for SSO.
Also since we aim to detach shader_info from nir_shader this will come
in handy avoiding passing nir_shader around just to keep track of
the stage we are dealing with.
V2: set stage for arb asm programs also.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
0 files changed, 0 insertions, 0 deletions