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authorDave Airlie <[email protected]>2016-05-14 11:37:48 +1000
committerDave Airlie <[email protected]>2016-05-14 11:39:34 +1000
commit7a6d55826e94e6c18471c671736f706bddfdb582 (patch)
treeb599a854fd3e8b4497f0de6ae20e3c53a46db26e /src/compiler/glsl/linker.cpp
parenta608e946b5ffefb1eb56803a18452c356ceaf592 (diff)
Revert "glsl: Extend lowering pass for gl_ClipDistance to support other arrays (v4)"
This reverts commit ad355652c20b245f5f2faa8622e71461e3121a7f. This broke a bunch of clip tests.
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index eae1065572c..f208d19dcf9 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4621,9 +4621,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
if (ctx->Const.ShaderCompilerOptions[i].LowerCombinedClipCullDistance) {
- lower_combined_clip_cull_distance(prog->_LinkedShaders[i],
- (uint8_t)prog->LastClipDistanceArraySize,
- (uint8_t)prog->LastCullDistanceArraySize);
+ lower_clip_distance(prog->_LinkedShaders[i]);
}
if (ctx->Const.LowerTessLevel) {