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authorTimothy Arceri <[email protected]>2016-11-04 13:51:59 +1100
committerTimothy Arceri <[email protected]>2016-12-30 10:57:17 +1100
commit194537ebe44cfcd6d72a98d0c2118f10a9e58deb (patch)
tree654fcbd5974d9fc5f063096c907c28864767af1c /src/compiler/glsl/linker.cpp
parent718a0cf49f88ff456582366db45c31f881561ebf (diff)
mesa/glsl/i965: remove Driver.NewShader()
After removing brw_shader in the previous commit this is no longer needed. V2: remove use in src/compiler/glsl/test_optpass.cpp Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 3726f669730..c6bf3b16736 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2194,7 +2194,8 @@ link_intrastage_shaders(void *mem_ctx,
return NULL;
}
- gl_linked_shader *linked = ctx->Driver.NewShader(shader_list[0]->Stage);
+ gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
+ linked->Stage = shader_list[0]->Stage;
/* Create program and attach it to the linked shader */
struct gl_program *gl_prog =