diff options
author | Alejandro Piñeiro <[email protected]> | 2018-06-26 16:28:59 +0200 |
---|---|---|
committer | Alejandro Piñeiro <[email protected]> | 2018-07-03 12:37:32 +0200 |
commit | b0712df6cfbc40ce770077a12e7e2beccd692019 (patch) | |
tree | c6c7e27dd27f695e3dfec62492a6991392c4cfb5 /src/compiler/glsl/linker.cpp | |
parent | 995d9937103771d9318124b91adfd20d7c6d5fed (diff) |
compiler/glsl: refactor empty_uniform_block utilities to linker_util
This includes:
* Move the defition of empty_uniform_block to linker_util.h
* Move find_empty_block (with a rename) to linker_util.h
* Refactor some code at linker.cpp to a new method at linker_util.h
(link_util_update_empty_uniform_locations)
So all that code could be used by the GLSL linker and the NIR linker
used for ARB_gl_spirv.
v2: include just "ir_uniform.h" (Timothy Arceri)
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 19 |
1 files changed, 2 insertions, 17 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 95e7c3c5e99..6a9d19e8695 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -76,6 +76,7 @@ #include "util/set.h" #include "string_to_uint_map.h" #include "linker.h" +#include "linker_util.h" #include "link_varyings.h" #include "ir_optimization.h" #include "ir_rvalue_visitor.h" @@ -3527,23 +3528,7 @@ check_explicit_uniform_locations(struct gl_context *ctx, } } - struct empty_uniform_block *current_block = NULL; - - for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) { - /* We found empty space in UniformRemapTable. */ - if (prog->UniformRemapTable[i] == NULL) { - /* We've found the beginning of a new continous block of empty slots */ - if (!current_block || current_block->start + current_block->slots != i) { - current_block = rzalloc(prog, struct empty_uniform_block); - current_block->start = i; - exec_list_push_tail(&prog->EmptyUniformLocations, - ¤t_block->link); - } - - /* The current block continues, so we simply increment its slots */ - current_block->slots++; - } - } + link_util_update_empty_uniform_locations(prog); delete uniform_map; prog->NumExplicitUniformLocations = entries_total; |