diff options
author | Timothy Arceri <[email protected]> | 2016-12-20 09:39:00 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-19 17:05:26 +1100 |
commit | 1f141eaef650ba8aada1f289cdb79d7b3b380113 (patch) | |
tree | 504cd05868120b652ad5f5443046e09b44602857 /src/compiler/glsl/linker.cpp | |
parent | 3d41f4b9903b68b5a68eb3afc0c17143dbbb30f0 (diff) |
glsl: tidy up PostDepthCoverage shader field
There is no reason for this to be in the shared gl_shader_info or
to copy it to gl_program at the end of linking (its already there).
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 5f96a7e7447..2bb080a34ac 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1881,7 +1881,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, linked_shader->info.InnerCoverage |= shader->info.InnerCoverage; linked_shader->Program->info.fs.post_depth_coverage |= - shader->info.PostDepthCoverage; + shader->PostDepthCoverage; linked_shader->Program->sh.fs.BlendSupport |= shader->BlendSupport; } |