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authorTimothy Arceri <[email protected]>2016-12-20 09:39:00 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commit1f141eaef650ba8aada1f289cdb79d7b3b380113 (patch)
tree504cd05868120b652ad5f5443046e09b44602857 /src/compiler/glsl/linker.cpp
parent3d41f4b9903b68b5a68eb3afc0c17143dbbb30f0 (diff)
glsl: tidy up PostDepthCoverage shader field
There is no reason for this to be in the shared gl_shader_info or to copy it to gl_program at the end of linking (its already there). Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 5f96a7e7447..2bb080a34ac 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1881,7 +1881,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->info.InnerCoverage |=
shader->info.InnerCoverage;
linked_shader->Program->info.fs.post_depth_coverage |=
- shader->info.PostDepthCoverage;
+ shader->PostDepthCoverage;
linked_shader->Program->sh.fs.BlendSupport |= shader->BlendSupport;
}