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authorJordan Justen <[email protected]>2018-03-13 10:44:39 -0700
committerJordan Justen <[email protected]>2018-03-19 09:57:09 -0700
commit6d830940f78109db44293d41e74d9ec0a47da49b (patch)
tree6d1e5b584d5f051a9d381aabaed9ce87a382e5f1 /src/compiler/glsl/linker.cpp
parente10dc12f6f2f7513d96bbea87b93b8e338222188 (diff)
glsl/shader_cache: Allow shader cache usage with transform feedback
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105444 Suggested-by: Timothy Arceri <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 1444b68cb02..af09b7d03ee 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4773,16 +4773,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
#ifdef ENABLE_SHADER_CACHE
- /* If transform feedback used on the program then compile all shaders. */
- bool skip_cache = false;
- if (prog->TransformFeedback.NumVarying > 0) {
- for (unsigned i = 0; i < prog->NumShaders; i++) {
- _mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true);
- }
- skip_cache = true;
- }
-
- if (!skip_cache && shader_cache_read_program_metadata(ctx, prog))
+ if (shader_cache_read_program_metadata(ctx, prog))
return;
#endif