diff options
author | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-11-08 22:21:10 -0800 |
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committer | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-11-11 10:58:40 -0800 |
commit | d4a3b09c4bfd955dab92dbb27ab8bc273d18e649 (patch) | |
tree | 82cb9ce926227f57436aefd8c7d3e7e2dafe7e05 /src/compiler/glsl/linker.cpp | |
parent | fce76ae7690e5a36f3744466d0e8df90e69bc80f (diff) |
glsl: Check earlier for MaxTextureImageUnits and MaxImageUniforms
Currently the linker do all the work then check for the limits, which
means num_textures and num_images in shader_info may have to store more
than the limit. This breaks down now since shader_info was packed and
doesn't expect to store larger invalid values.
To fix this, pull the check before we set the counts in shader_info.
Add necessary plumbing to make sure we bail once those errors are
found.
Fixes: 84a1a2578da ("compiler: pack shader_info from 160 bytes to 96 bytes")
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 15 |
1 files changed, 3 insertions, 12 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index d39c63ae743..977d91f5118 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3336,12 +3336,6 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) if (sh == NULL) continue; - if (sh->Program->info.num_textures > - ctx->Const.Program[i].MaxTextureImageUnits) { - linker_error(prog, "Too many %s shader texture samplers\n", - _mesa_shader_stage_to_string(i)); - } - if (sh->num_uniform_components > ctx->Const.Program[i].MaxUniformComponents) { if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) { @@ -3473,12 +3467,6 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog) struct gl_linked_shader *sh = prog->_LinkedShaders[i]; if (sh) { - if (sh->Program->info.num_images > ctx->Const.Program[i].MaxImageUniforms) - linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n", - _mesa_shader_stage_to_string(i), - sh->Program->info.num_images, - ctx->Const.Program[i].MaxImageUniforms); - total_image_units += sh->Program->info.num_images; total_shader_storage_blocks += sh->Program->info.num_ssbos; @@ -4765,6 +4753,9 @@ link_and_validate_uniforms(struct gl_context *ctx, update_array_sizes(prog); link_assign_uniform_locations(prog, ctx); + if (prog->data->LinkStatus == LINKING_FAILURE) + return; + link_assign_atomic_counter_resources(ctx, prog); link_calculate_subroutine_compat(prog); check_resources(ctx, prog); |