diff options
author | Kenneth Graunke <[email protected]> | 2016-06-28 10:00:18 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-08-20 13:52:25 -0700 |
commit | 7db81d9a873e2e8008c245169fe158bf8b05e92b (patch) | |
tree | 8ed968ffbf8ff3b8ab85576c489ad3a86ef05c2b /src/compiler/glsl/linker.cpp | |
parent | 7e3e1bed03e15b7ee1dd0a686c66b2b4b4737b41 (diff) |
glsl: Rename link_fs_input_layout_qualifiers to "inout".
We're going to handle output qualifiers here too, and calling it "inout"
seems to be the going convention.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 51d7643fa40..a1a65ef6270 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1871,7 +1871,7 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog, * and propagates them to the linked FS and linked shader program. */ static void -link_fs_input_layout_qualifiers(struct gl_shader_program *prog, +link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, struct gl_linked_shader *linked_shader, struct gl_shader **shader_list, unsigned num_shaders) @@ -2217,7 +2217,7 @@ link_intrastage_shaders(void *mem_ctx, linked->ir = new(linked) exec_list; clone_ir_list(mem_ctx, linked->ir, main->ir); - link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders); + link_fs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders); link_tcs_out_layout_qualifiers(prog, linked, shader_list, num_shaders); link_tes_in_layout_qualifiers(prog, linked, shader_list, num_shaders); link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders); |