diff options
author | Timothy Arceri <[email protected]> | 2016-12-20 09:44:20 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-19 17:05:26 +1100 |
commit | 7983ed5f657e71a52735dbee046adcbe1a0ab373 (patch) | |
tree | 5c79704e139abe745f8d92bce9b17cea015c50d8 /src/compiler/glsl/linker.cpp | |
parent | 1f141eaef650ba8aada1f289cdb79d7b3b380113 (diff) |
glsl: set InnerCoverage directly in gl_program
Also move out of the shared gl_shader_info.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 2bb080a34ac..35f1d8b6a8e 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1878,8 +1878,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, linked_shader->Program->info.fs.early_fragment_tests |= shader->EarlyFragmentTests; - linked_shader->info.InnerCoverage |= - shader->info.InnerCoverage; + linked_shader->Program->info.fs.inner_coverage |= shader->InnerCoverage; linked_shader->Program->info.fs.post_depth_coverage |= shader->PostDepthCoverage; |