diff options
author | Vadym Shovkoplias <[email protected]> | 2018-10-24 13:28:23 +0300 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2018-10-30 10:19:17 +1100 |
commit | 7d66eddbbdec98df21dc9d8286f8e047d575b52d (patch) | |
tree | 16e525ddb3b15732f41db1977a02b883edb73caf /src/compiler/glsl/linker.cpp | |
parent | 8676af12c8e8e223f186059705f189ae7d3cae60 (diff) |
glsl/linker: Fix out variables linking during single stage
Since out variables are copied from shader objects instruction
streams to linked shader instruction steam it should be cloned
at first to keep source instruction steam unaltered.
Fixes: 966a797e433 ("glsl/linker: Link all out vars from a shader
objects on a single stage")
Signed-off-by: Vadym Shovkoplias <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 7db34ebf95b..8b1b03322a0 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2269,10 +2269,11 @@ link_output_variables(struct gl_linked_shader *linked_shader, if (ir->ir_type != ir_type_variable) continue; - ir_variable *const var = (ir_variable *) ir; + ir_variable *var = (ir_variable *) ir; if (var->data.mode == ir_var_shader_out && !symbols->get_variable(var->name)) { + var = var->clone(linked_shader, NULL); symbols->add_variable(var); linked_shader->ir->push_head(var); } |