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author | Timothy Arceri <[email protected]> | 2017-11-01 20:32:12 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-11-08 17:33:14 +1100 |
commit | 36be8c2fcf94f5d800aed6c3d39ef23b226fd0d5 (patch) | |
tree | fbaad3d4e165240a22939c170a63057e2b3514cc /src/compiler/glsl/linker.cpp | |
parent | c980a3aa31335b9198814f7bb98e9cde01895444 (diff) |
st/glsl_to_nir: use nir_shader_gather_info()
Use the NIR helper rather than the GLSL IR helper to get in/out
masks. This allows us to ignore varyings removed by NIR
optimisations.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
0 files changed, 0 insertions, 0 deletions