diff options
author | Dave Airlie <[email protected]> | 2016-05-17 14:52:38 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-05-23 16:19:56 +1000 |
commit | 432ac19c1ad34f32bdcfe6ec7823383ee24eb016 (patch) | |
tree | 2eb421f01fc45530d5539c7026f0dbfe90dfcbcd /src/compiler/glsl/linker.cpp | |
parent | 18b0a13e803d740e52f1205b690e30cd119bcf87 (diff) |
glsl/linker: link error on too many subroutine functions.
This fixes:
GL45-CTS.explicit_uniform_location.subroutine-index-negative-link-max-num-of-indices
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index ef8db563bb2..4c567fca549 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4229,6 +4229,10 @@ link_assign_subroutine_types(struct gl_shader_program *prog) if (!fn->num_subroutine_types) continue; + if (sh->NumSubroutineFunctions + 1 > MAX_SUBROUTINES) { + linker_error(prog, "Too many subroutine functions declared.\n"); + return; + } sh->SubroutineFunctions = reralloc(sh, sh->SubroutineFunctions, struct gl_subroutine_function, sh->NumSubroutineFunctions + 1); |