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authorJuan A. Suarez Romero <[email protected]>2016-05-11 13:48:18 +0200
committerAntia Puentes <[email protected]>2016-05-11 13:50:04 +0200
commit9bea01899433ca6a8047b4172ffec6e89afe7625 (patch)
tree11289e1e3f2d32ee1aea7d4b5d702eb66d7e6eac /src/compiler/glsl/linker.cpp
parent2c1c060b031a7c179653ee83f28f7325c47ebd04 (diff)
glsl: use var with initializer on global var validation
Currently, when cross validating global variables, all global variables seen in the shaders that are part of a program are saved in a table. When checking a variable this already exist in the table, we check both are initialized to the same value. If the already saved variable does not have an initializer, we copy it from the new variable. Unfortunately this is wrong, as we are modifying something it is constant. Also, if this modified variable is used in another program, it will keep the initializer, when it should have none. Instead of copying the initializer, this commit replaces the old variable with the new one. So if we see again the same variable with an initializer, we can compare if both are the same or not. v2: convert tabs in whitespaces (Kenenth Graunke) Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp27
1 files changed, 5 insertions, 22 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 9c724782e4d..0268b748a10 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1093,21 +1093,11 @@ cross_validate_globals(struct gl_shader_program *prog,
return;
}
} else {
- /* If the first-seen instance of a particular uniform did not
- * have an initializer but a later instance does, copy the
- * initializer to the version stored in the symbol table.
- */
- /* FINISHME: This is wrong. The constant_value field should
- * FINISHME: not be modified! Imagine a case where a shader
- * FINISHME: without an initializer is linked in two different
- * FINISHME: programs with shaders that have differing
- * FINISHME: initializers. Linking with the first will
- * FINISHME: modify the shader, and linking with the second
- * FINISHME: will fail.
- */
- existing->constant_initializer =
- var->constant_initializer->clone(ralloc_parent(existing),
- NULL);
+ /* If the first-seen instance of a particular uniform did
+ * not have an initializer but a later instance does,
+ * replace the former with the later.
+ */
+ variables.replace_variable(existing->name, var);
}
}
@@ -1121,13 +1111,6 @@ cross_validate_globals(struct gl_shader_program *prog,
var->name);
return;
}
-
- /* Some instance had an initializer, so keep track of that. In
- * this location, all sorts of initializers (constant or
- * otherwise) will propagate the existence to the variable
- * stored in the symbol table.
- */
- existing->data.has_initializer = true;
}
if (existing->data.invariant != var->data.invariant) {