diff options
author | Plamena Manolova <[email protected]> | 2016-12-06 21:32:36 +0200 |
---|---|---|
committer | Lionel Landwerlin <[email protected]> | 2016-12-07 11:01:50 +0000 |
commit | 848138689298c11e7825029484cbaa825cd36b36 (patch) | |
tree | d9b0dceea1225203c985e33d7a68c4d5cf7e366e /src/compiler/glsl/linker.cpp | |
parent | d3931a355fd5d309d5bcfe2655249f029e84d355 (diff) |
mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests.
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 1aff5c7ffda..f650752fad4 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1889,6 +1889,10 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, linked_shader->info.EarlyFragmentTests |= shader->info.EarlyFragmentTests; + + linked_shader->Program->info.fs.post_depth_coverage |= + shader->info.PostDepthCoverage; + linked_shader->info.BlendSupport |= shader->info.BlendSupport; } } |