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authorKristian Høgsberg Kristensen <[email protected]>2016-04-11 13:03:12 -0700
committerKristian Høgsberg Kristensen <[email protected]>2016-04-12 14:38:26 -0700
commit09f01215933f8f7f8d3d4cda9ff94605164df9a9 (patch)
treed07b03f54339d4d7ecb43d5d6783deb6f9048e88 /src/compiler/glsl/linker.cpp
parent8ab6aae4dcecba4e77f6777606e92cf2c2f1f83e (diff)
glsl/linker: Pass absolute location to add_shader_variable()
This lets us pass in the absolution location of a variable instead of computing it in add_shader_variable() based on variable location and bias. This is in preparation for recursing into struct variables. Signed-off-by: Kristian Høgsberg Kristensen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 63b3fdf5b0e..1ea5c1f0807 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3519,7 +3519,7 @@ build_stageref(struct gl_shader_program *shProg, const char *name,
static gl_shader_variable *
create_shader_variable(struct gl_shader_program *shProg,
const ir_variable *in, bool use_implicit_location,
- int location_bias)
+ int location)
{
gl_shader_variable *out = ralloc(shProg, struct gl_shader_variable);
if (!out)
@@ -3557,7 +3557,7 @@ create_shader_variable(struct gl_shader_program *shProg,
!(in->data.explicit_location || use_implicit_location)) {
out->location = -1;
} else {
- out->location = in->data.location - location_bias;
+ out->location = location;
}
out->type = in->type;
@@ -3571,10 +3571,10 @@ create_shader_variable(struct gl_shader_program *shProg,
static bool
add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
GLenum programInterface, ir_variable *var,
- bool use_implicit_location, int location_bias)
+ bool use_implicit_location, int location)
{
gl_shader_variable *sha_v =
- create_shader_variable(shProg, var, use_implicit_location, location_bias);
+ create_shader_variable(shProg, var, use_implicit_location, location);
if (!sha_v)
return false;
@@ -3630,7 +3630,8 @@ add_interface_variables(struct gl_shader_program *shProg,
(stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out);
if (!add_shader_variable(shProg, 1 << stage, programInterface,
- var, vs_input_or_fs_output, loc_bias))
+ var, vs_input_or_fs_output,
+ var->data.location - loc_bias))
return false;
}
return true;
@@ -3663,7 +3664,8 @@ add_packed_varyings(struct gl_shader_program *shProg, int stage, GLenum type)
const int stage_mask =
build_stageref(shProg, var->name, var->data.mode);
if (!add_shader_variable(shProg, stage_mask,
- iface, var, false, VARYING_SLOT_VAR0))
+ iface, var, false,
+ var->data.location - VARYING_SLOT_VAR0))
return false;
}
}
@@ -3686,7 +3688,8 @@ add_fragdata_arrays(struct gl_shader_program *shProg)
if (!add_shader_variable(shProg,
1 << MESA_SHADER_FRAGMENT,
- GL_PROGRAM_OUTPUT, var, true, FRAG_RESULT_DATA0))
+ GL_PROGRAM_OUTPUT, var, true,
+ var->data.location - FRAG_RESULT_DATA0))
return false;
}
}