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authorIago Toral Quiroga <[email protected]>2017-10-16 12:43:52 +0200
committerIago Toral Quiroga <[email protected]>2017-10-19 11:27:12 +0200
commit2d87caa279ea319fa89572fb8595a46c05a615c4 (patch)
treec608d2b2430506dfe9829c6ec77990a09fb1a911 /src/compiler/glsl/link_varyings.h
parent16631ca30ea6d6eec8101f07d97a55b2210026e8 (diff)
glsl/linker: produce error when invalid explicit locations are used
We only need to add a check to validate output locations here. For inputs with invalid locations we will fail to link when we can't find a matching output in the same (invalid) location. v2: compute location slots properly depending on shader stage and variable type / direction Fixes: KHR-GL45.enhanced_layouts.varying_location_limit Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_varyings.h')
-rw-r--r--src/compiler/glsl/link_varyings.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_varyings.h b/src/compiler/glsl/link_varyings.h
index 4e1f6d2e42a..081b04ea38f 100644
--- a/src/compiler/glsl/link_varyings.h
+++ b/src/compiler/glsl/link_varyings.h
@@ -300,7 +300,8 @@ link_varyings(struct gl_shader_program *prog, unsigned first, unsigned last,
struct gl_context *ctx, void *mem_ctx);
void
-cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
+cross_validate_outputs_to_inputs(struct gl_context *ctx,
+ struct gl_shader_program *prog,
gl_linked_shader *producer,
gl_linked_shader *consumer);