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authorTimothy Arceri <[email protected]>2016-06-09 13:43:23 +1000
committerTimothy Arceri <[email protected]>2016-06-12 21:56:28 +1000
commitad3def919e8bdb4f01db0f06d54961175a1910c4 (patch)
tree6e4677fe46374bc9e7f6d2202cda2c883d35195a /src/compiler/glsl/link_varyings.h
parent0fb85ac08d61d365e67c8f79d6955e9f89543560 (diff)
glsl: fix max varyings count for ARB_enhanced_layouts
Since this extension allows more than one varying to share a single location we can't just count the number of slots a varying takes and add it to the total. Instead we now reuse the reserved varyings bitfield to determine how many slots are reserved for explicit locations instead. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_varyings.h')
-rw-r--r--src/compiler/glsl/link_varyings.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/compiler/glsl/link_varyings.h b/src/compiler/glsl/link_varyings.h
index 2126a5c6d98..39e907039a6 100644
--- a/src/compiler/glsl/link_varyings.h
+++ b/src/compiler/glsl/link_varyings.h
@@ -320,16 +320,22 @@ assign_varying_locations(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer,
unsigned num_tfeedback_decls,
- tfeedback_decl *tfeedback_decls);
+ tfeedback_decl *tfeedback_decls,
+ const uint64_t reserved_slots);
+
+uint64_t
+reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode);
bool
check_against_output_limit(struct gl_context *ctx,
struct gl_shader_program *prog,
- gl_shader *producer);
+ gl_shader *producer,
+ unsigned num_explicit_locations);
bool
check_against_input_limit(struct gl_context *ctx,
struct gl_shader_program *prog,
- gl_shader *consumer);
+ gl_shader *consumer,
+ unsigned num_explicit_locations);
#endif /* GLSL_LINK_VARYINGS_H */