diff options
author | Timothy Arceri <[email protected]> | 2016-06-30 14:55:40 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-06-30 16:51:25 +1000 |
commit | 1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch) | |
tree | a21b0de699816ce28de37dd61531a025cc984114 /src/compiler/glsl/link_varyings.h | |
parent | 378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff) |
glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first
is to store GL shader objects. The second is to store information
about a shader stage thats been linked.
The two uses actually share few fields and there is clearly confusion
about their use. For example the linked shaders map one to one with
a program so can simply be destroyed along with the program. However
previously we were calling reference counting on the linked shaders.
We were also creating linked shaders with a name even though it
is always 0 and called the driver version of the _mesa_new_shader()
function unnecessarily for GL shader objects.
Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_varyings.h')
-rw-r--r-- | src/compiler/glsl/link_varyings.h | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/compiler/glsl/link_varyings.h b/src/compiler/glsl/link_varyings.h index 39e907039a6..afce56e5221 100644 --- a/src/compiler/glsl/link_varyings.h +++ b/src/compiler/glsl/link_varyings.h @@ -291,7 +291,8 @@ private: void cross_validate_outputs_to_inputs(struct gl_shader_program *prog, - gl_shader *producer, gl_shader *consumer); + gl_linked_shader *producer, + gl_linked_shader *consumer); bool parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog, @@ -299,13 +300,13 @@ parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog, char **varying_names, tfeedback_decl *decls); bool -process_xfb_layout_qualifiers(void *mem_ctx, const gl_shader *sh, +process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh, unsigned *num_tfeedback_decls, char ***varying_names); void remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object, - gl_shader *sh, + gl_linked_shader *sh, enum ir_variable_mode mode); bool @@ -318,24 +319,26 @@ bool assign_varying_locations(struct gl_context *ctx, void *mem_ctx, struct gl_shader_program *prog, - gl_shader *producer, gl_shader *consumer, + gl_linked_shader *producer, + gl_linked_shader *consumer, unsigned num_tfeedback_decls, tfeedback_decl *tfeedback_decls, const uint64_t reserved_slots); uint64_t -reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode); +reserved_varying_slot(struct gl_linked_shader *stage, + ir_variable_mode io_mode); bool check_against_output_limit(struct gl_context *ctx, struct gl_shader_program *prog, - gl_shader *producer, + gl_linked_shader *producer, unsigned num_explicit_locations); bool check_against_input_limit(struct gl_context *ctx, struct gl_shader_program *prog, - gl_shader *consumer, + gl_linked_shader *consumer, unsigned num_explicit_locations); #endif /* GLSL_LINK_VARYINGS_H */ |