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authorTimothy Arceri <[email protected]>2016-11-09 14:56:08 +1100
committerTimothy Arceri <[email protected]>2016-12-02 13:54:47 +1100
commitab8c01386ac1c832f3143f57091ed5cf9725c151 (patch)
tree00ed2981f5dbe62cedb7c1fc7b51a59966036bca /src/compiler/glsl/link_varyings.cpp
parent534917495dca07bb63dbec49450c706fce36f176 (diff)
st/mesa/glsl: move Version to gl_shader_program_data
This is mostly just used during linking however the st uses it when updating textures. In order to store gl_program in the CurrentProgram array rather than gl_shader_program we need to move this field to the shared gl_shader_program_data struct. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_varyings.cpp')
-rw-r--r--src/compiler/glsl/link_varyings.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 308d9c5b9e6..866570c8238 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -271,7 +271,7 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
* OpenGLES 3.0 drivers, so we relax the checking in all cases.
*/
if (false /* always skip the centroid check */ &&
- prog->Version < (prog->IsES ? 310 : 430) &&
+ prog->data->Version < (prog->IsES ? 310 : 430) &&
input->data.centroid != output->data.centroid) {
linker_error(prog,
"%s shader output `%s' %s centroid qualifier, "
@@ -326,7 +326,7 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
* and fragment shaders must match."
*/
if (input->data.invariant != output->data.invariant &&
- prog->Version < (prog->IsES ? 300 : 430)) {
+ prog->data->Version < (prog->IsES ? 300 : 430)) {
linker_error(prog,
"%s shader output `%s' %s invariant qualifier, "
"but %s shader input %s invariant qualifier\n",
@@ -348,7 +348,7 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
*
*/
if (input->data.interpolation != output->data.interpolation &&
- prog->Version < 440) {
+ prog->data->Version < 440) {
linker_error(prog,
"%s shader output `%s' specifies %s "
"interpolation qualifier, "
@@ -2234,7 +2234,7 @@ assign_varying_locations(struct gl_context *ctx,
if (var && var->data.mode == ir_var_shader_in &&
var->data.is_unmatched_generic_inout) {
- if (!prog->IsES && prog->Version <= 120) {
+ if (!prog->IsES && prog->data->Version <= 120) {
/* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
*
* Only those varying variables used (i.e. read) in