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authorTimothy Arceri <[email protected]>2016-06-30 14:44:59 +1000
committerTimothy Arceri <[email protected]>2016-06-30 16:51:25 +1000
commit1591e668e162daf4057a0d44df4e70f19b94fc76 (patch)
tree2d6482014ef8ca198bd15d578d6ffbd2ff32d2da /src/compiler/glsl/link_varyings.cpp
parentfd2b3da5c8cdbc5b00436185a3c03dfb7b7bd853 (diff)
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_varyings.cpp')
-rw-r--r--src/compiler/glsl/link_varyings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index db42bb1b714..473626b7a16 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -118,7 +118,7 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
* xfb_stride to interface block members so this will catch that case also.
*/
for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
- if (sh->TransformFeedback.BufferStride[j]) {
+ if (sh->info.TransformFeedback.BufferStride[j]) {
has_xfb_qualifiers = true;
}
}