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authorJordan Justen <[email protected]>2016-03-11 16:44:06 -0800
committerJordan Justen <[email protected]>2016-04-01 18:06:19 -0700
commitef1b397b0770ddc24240462a1426f6c3fd4952bb (patch)
tree325c60b8eb1cebc278f8f1010c8f8cf409a7d439 /src/compiler/glsl/link_varyings.cpp
parent1a5c8c24b5791efa02a7beefa4ba1c49ae033c73 (diff)
glsl: Don't require matching centroid qualifiers
Note: This patch appears to violate older OpenGL and OpenGLES specs. The OpenGLES GLSL 3.1 and OpenGL GLSL 4.3 specifications both remove the requirement for the output and input centroid qualifiers to match. The deqp dEQP-GLES3.functional.shaders.linkage.varying.rules.differing_interpolation_2 test wants the newer OpenGLES 3.1 specification behavior, even for OpenGLES 3.0. This patch simply removes the checking in all cases. The OpenGLES 3.0 conformance test suite doesn't appear to require the older ("must match") spec behavior. For reference, here are the relavent spec citations: The OpenGL 4.2 spec says: "the last active shader stage output variables and fragment shader input variables of the same name must match in type and qualification (other than out matching to in)" The OpenGL 4.3 spec says: "interpolation qualification (e.g., flat) and auxiliary qualification (e.g. centroid) may differ." The OpenGLES GLSL 3.00.4 specification says: "The output of the vertex shader and the input of the fragment shader form an interface. For this interface, vertex shader output variables and fragment shader input variables of the same name must match in type and qualification (other than precision and out matching to in)." The OpenGLES GLSL 3.10 Specification says: "interpolation qualification (e.g., flat) and auxiliary qualification (e.g. centroid) may differ" Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92743 Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=7819 Signed-off-by: Jordan Justen <[email protected]> Cc: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_varyings.cpp')
-rw-r--r--src/compiler/glsl/link_varyings.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 848668c4381..e9d0067459a 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -240,7 +240,16 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
/* Check that all of the qualifiers match between stages.
*/
- if (input->data.centroid != output->data.centroid) {
+
+ /* According to the OpenGL and OpenGLES GLSL specs, the centroid qualifier
+ * should match until OpenGL 4.3 and OpenGLES 3.1. The OpenGLES 3.0
+ * conformance test suite does not verify that the qualifiers must match.
+ * The deqp test suite expects the opposite (OpenGLES 3.1) behavior for
+ * OpenGLES 3.0 drivers, so we relax the checking in all cases.
+ */
+ if (false /* always skip the centroid check */ &&
+ prog->Version < (prog->IsES ? 310 : 430) &&
+ input->data.centroid != output->data.centroid) {
linker_error(prog,
"%s shader output `%s' %s centroid qualifier, "
"but %s shader input %s centroid qualifier\n",