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authorAndres Gomez <[email protected]>2019-01-18 18:33:10 +0200
committerAndres Gomez <[email protected]>2019-03-19 17:23:27 +0200
commit422882e78f2cf0ab69ff4a58f3c9465fcb5fef0d (patch)
tree1e276af8afa632dfb01f7e519c351c32507a6f85 /src/compiler/glsl/link_varyings.cpp
parent3be05dd2679b2525ff80bac715d6ea097295c9ea (diff)
glsl/linker: simplify xfb_offset vs xfb_stride overflow check
Current implementation uses a complicated calculation which relies in an implicit conversion to check the integral part of 2 division results. However, the calculation actually checks that the xfb_offset is smaller or a multiplier of the xfb_stride. For example, while this is expected to fail, it actually succeeds: " ... layout(xfb_buffer = 2, xfb_stride = 12) out block3 { layout(xfb_offset = 0) vec3 c; layout(xfb_offset = 12) vec3 d; // ERROR, requires stride of 24 }; ... " Fixes: 2fab85aaea5 ("glsl: add xfb_stride link time validation") Cc: Timothy Arceri <[email protected]> Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_varyings.cpp')
-rw-r--r--src/compiler/glsl/link_varyings.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index ff225dbcfcc..bf5d7f86f80 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -1185,8 +1185,7 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
return false;
}
- if ((this->offset / 4) / info->Buffers[buffer].Stride !=
- (xfb_offset - 1) / info->Buffers[buffer].Stride) {
+ if (xfb_offset > info->Buffers[buffer].Stride) {
linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for "
"buffer (%d)", xfb_offset * 4,
info->Buffers[buffer].Stride * 4, buffer);