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authorBrian Paul <[email protected]>2017-12-15 14:30:26 -0700
committerBrian Paul <[email protected]>2017-12-20 11:23:16 -0700
commit76fc24ba8d71cdbb76a354d6fd7b893139222d70 (patch)
tree44dcaf031212a10771c6eb379a0b3c5ff3b8ca10 /src/compiler/glsl/link_varyings.cpp
parentcd7705de443d34aeddb3a68cc8d6b762a2808261 (diff)
glsl: use bitwise operators in varying_matches::compute_packing_class()
The mix of bitwise operators with * and + to compute the packing_class values was a little weird. Just use bitwise ops instead. v2: add assertion to make sure interpolation bits fit without collision, per Timothy. Basically, rewrite function to be simpler. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_varyings.cpp')
-rw-r--r--src/compiler/glsl/link_varyings.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 7821b1ec816..5d398894d71 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -1982,12 +1982,17 @@ varying_matches::compute_packing_class(const ir_variable *var)
*
* Therefore, the packing class depends only on the interpolation type.
*/
- unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
- (var->data.patch << 2) |
- (var->data.must_be_shader_input << 3);
- packing_class *= 8;
- packing_class += var->is_interpolation_flat()
+ const unsigned interp = var->is_interpolation_flat()
? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
+
+ assert(interp < (1 << 3));
+
+ const unsigned packing_class = (interp << 0) |
+ (var->data.centroid << 3) |
+ (var->data.sample << 4) |
+ (var->data.patch << 5) |
+ (var->data.must_be_shader_input << 6);
+
return packing_class;
}