diff options
author | Timothy Arceri <[email protected]> | 2016-06-09 13:43:23 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-06-12 21:56:28 +1000 |
commit | ad3def919e8bdb4f01db0f06d54961175a1910c4 (patch) | |
tree | 6e4677fe46374bc9e7f6d2202cda2c883d35195a /src/compiler/glsl/link_varyings.cpp | |
parent | 0fb85ac08d61d365e67c8f79d6955e9f89543560 (diff) |
glsl: fix max varyings count for ARB_enhanced_layouts
Since this extension allows more than one varying to share a single
location we can't just count the number of slots a varying takes and
add it to the total.
Instead we now reuse the reserved varyings bitfield to determine how
many slots are reserved for explicit locations instead.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_varyings.cpp')
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 67534a6ca82..230c11fc87b 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -1937,7 +1937,7 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode) * 64 bit map. Per-vertex and per-patch both have separate location domains * with a max of MAX_VARYING. */ -static uint64_t +uint64_t reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode) { assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out); @@ -1999,7 +1999,8 @@ assign_varying_locations(struct gl_context *ctx, struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer, unsigned num_tfeedback_decls, - tfeedback_decl *tfeedback_decls) + tfeedback_decl *tfeedback_decls, + const uint64_t reserved_slots) { /* Tessellation shaders treat inputs and outputs as shared memory and can * access inputs and outputs of other invocations. @@ -2177,10 +2178,6 @@ assign_varying_locations(struct gl_context *ctx, } } - const uint64_t reserved_slots = - reserved_varying_slot(producer, ir_var_shader_out) | - reserved_varying_slot(consumer, ir_var_shader_in); - const unsigned slots_used = matches.assign_locations(prog, reserved_slots); matches.store_locations(); @@ -2263,14 +2260,16 @@ assign_varying_locations(struct gl_context *ctx, bool check_against_output_limit(struct gl_context *ctx, struct gl_shader_program *prog, - gl_shader *producer) + gl_shader *producer, + unsigned num_explicit_locations) { - unsigned output_vectors = 0; + unsigned output_vectors = num_explicit_locations; foreach_in_list(ir_instruction, node, producer->ir) { ir_variable *const var = node->as_variable(); - if (var && var->data.mode == ir_var_shader_out && + if (var && !var->data.explicit_location && + var->data.mode == ir_var_shader_out && var_counts_against_varying_limit(producer->Stage, var)) { /* outputs for fragment shader can't be doubles */ output_vectors += var->type->count_attribute_slots(false); @@ -2305,14 +2304,16 @@ check_against_output_limit(struct gl_context *ctx, bool check_against_input_limit(struct gl_context *ctx, struct gl_shader_program *prog, - gl_shader *consumer) + gl_shader *consumer, + unsigned num_explicit_locations) { - unsigned input_vectors = 0; + unsigned input_vectors = num_explicit_locations; foreach_in_list(ir_instruction, node, consumer->ir) { ir_variable *const var = node->as_variable(); - if (var && var->data.mode == ir_var_shader_in && + if (var && !var->data.explicit_location && + var->data.mode == ir_var_shader_in && var_counts_against_varying_limit(consumer->Stage, var)) { /* vertex inputs aren't varying counted */ input_vectors += var->type->count_attribute_slots(false); |