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authorTimothy Arceri <[email protected]>2016-05-17 11:31:00 +1000
committerTimothy Arceri <[email protected]>2016-05-17 15:06:16 +1000
commit3f477f0ea53b92be4a7b026fdffb3664f154218b (patch)
tree89e6f06d92c4938cd5b0dfc7e560539940be91c4 /src/compiler/glsl/link_varyings.cpp
parent6d5f7557fb45d56e38f7e19060e05de4c77a9ee5 (diff)
glsl: remove remainings tabs in link_varyings.cpp
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_varyings.cpp')
-rw-r--r--src/compiler/glsl/link_varyings.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 572aba9e8b3..5a99f0c9371 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -359,7 +359,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
ir_variable *const var = node->as_variable();
if ((var == NULL) || (var->data.mode != ir_var_shader_out))
- continue;
+ continue;
if (!var->data.explicit_location
|| var->data.location < VARYING_SLOT_VAR0)
@@ -443,7 +443,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
ir_variable *const input = node->as_variable();
if ((input == NULL) || (input->data.mode != ir_var_shader_in))
- continue;
+ continue;
if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
const ir_variable *const front_color =