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authorEmil Velikov <[email protected]>2016-01-18 12:16:48 +0200
committerEmil Velikov <[email protected]>2016-01-26 16:08:33 +0000
commiteb63640c1d38a200a7b1540405051d3ff79d0d8a (patch)
treeda46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/link_varyings.cpp
parenta39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff)
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_varyings.cpp')
-rw-r--r--src/compiler/glsl/link_varyings.cpp1888
1 files changed, 1888 insertions, 0 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
new file mode 100644
index 00000000000..264b69ca619
--- /dev/null
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -0,0 +1,1888 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file link_varyings.cpp
+ *
+ * Linker functions related specifically to linking varyings between shader
+ * stages.
+ */
+
+
+#include "main/mtypes.h"
+#include "glsl_symbol_table.h"
+#include "glsl_parser_extras.h"
+#include "ir_optimization.h"
+#include "linker.h"
+#include "link_varyings.h"
+#include "main/macros.h"
+#include "program/hash_table.h"
+#include "program.h"
+
+
+/**
+ * Get the varying type stripped of the outermost array if we're processing
+ * a stage whose varyings are arrays indexed by a vertex number (such as
+ * geometry shader inputs).
+ */
+static const glsl_type *
+get_varying_type(const ir_variable *var, gl_shader_stage stage)
+{
+ const glsl_type *type = var->type;
+
+ if (!var->data.patch &&
+ ((var->data.mode == ir_var_shader_out &&
+ stage == MESA_SHADER_TESS_CTRL) ||
+ (var->data.mode == ir_var_shader_in &&
+ (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
+ stage == MESA_SHADER_GEOMETRY)))) {
+ assert(type->is_array());
+ type = type->fields.array;
+ }
+
+ return type;
+}
+
+/**
+ * Validate the types and qualifiers of an output from one stage against the
+ * matching input to another stage.
+ */
+static void
+cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
+ const ir_variable *input,
+ const ir_variable *output,
+ gl_shader_stage consumer_stage,
+ gl_shader_stage producer_stage)
+{
+ /* Check that the types match between stages.
+ */
+ const glsl_type *type_to_match = input->type;
+
+ /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
+ const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
+ consumer_stage != MESA_SHADER_FRAGMENT) ||
+ consumer_stage == MESA_SHADER_GEOMETRY;
+ if (extra_array_level) {
+ assert(type_to_match->is_array());
+ type_to_match = type_to_match->fields.array;
+ }
+
+ if (type_to_match != output->type) {
+ /* There is a bit of a special case for gl_TexCoord. This
+ * built-in is unsized by default. Applications that variable
+ * access it must redeclare it with a size. There is some
+ * language in the GLSL spec that implies the fragment shader
+ * and vertex shader do not have to agree on this size. Other
+ * driver behave this way, and one or two applications seem to
+ * rely on it.
+ *
+ * Neither declaration needs to be modified here because the array
+ * sizes are fixed later when update_array_sizes is called.
+ *
+ * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "Unlike user-defined varying variables, the built-in
+ * varying variables don't have a strict one-to-one
+ * correspondence between the vertex language and the
+ * fragment language."
+ */
+ if (!output->type->is_array() || !is_gl_identifier(output->name)) {
+ linker_error(prog,
+ "%s shader output `%s' declared as type `%s', "
+ "but %s shader input declared as type `%s'\n",
+ _mesa_shader_stage_to_string(producer_stage),
+ output->name,
+ output->type->name,
+ _mesa_shader_stage_to_string(consumer_stage),
+ input->type->name);
+ return;
+ }
+ }
+
+ /* Check that all of the qualifiers match between stages.
+ */
+ if (input->data.centroid != output->data.centroid) {
+ linker_error(prog,
+ "%s shader output `%s' %s centroid qualifier, "
+ "but %s shader input %s centroid qualifier\n",
+ _mesa_shader_stage_to_string(producer_stage),
+ output->name,
+ (output->data.centroid) ? "has" : "lacks",
+ _mesa_shader_stage_to_string(consumer_stage),
+ (input->data.centroid) ? "has" : "lacks");
+ return;
+ }
+
+ if (input->data.sample != output->data.sample) {
+ linker_error(prog,
+ "%s shader output `%s' %s sample qualifier, "
+ "but %s shader input %s sample qualifier\n",
+ _mesa_shader_stage_to_string(producer_stage),
+ output->name,
+ (output->data.sample) ? "has" : "lacks",
+ _mesa_shader_stage_to_string(consumer_stage),
+ (input->data.sample) ? "has" : "lacks");
+ return;
+ }
+
+ if (input->data.patch != output->data.patch) {
+ linker_error(prog,
+ "%s shader output `%s' %s patch qualifier, "
+ "but %s shader input %s patch qualifier\n",
+ _mesa_shader_stage_to_string(producer_stage),
+ output->name,
+ (output->data.patch) ? "has" : "lacks",
+ _mesa_shader_stage_to_string(consumer_stage),
+ (input->data.patch) ? "has" : "lacks");
+ return;
+ }
+
+ if (!prog->IsES && input->data.invariant != output->data.invariant) {
+ linker_error(prog,
+ "%s shader output `%s' %s invariant qualifier, "
+ "but %s shader input %s invariant qualifier\n",
+ _mesa_shader_stage_to_string(producer_stage),
+ output->name,
+ (output->data.invariant) ? "has" : "lacks",
+ _mesa_shader_stage_to_string(consumer_stage),
+ (input->data.invariant) ? "has" : "lacks");
+ return;
+ }
+
+ /* GLSL >= 4.40 removes text requiring interpolation qualifiers
+ * to match cross stage, they must only match within the same stage.
+ *
+ * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
+ *
+ * "It is a link-time error if, within the same stage, the interpolation
+ * qualifiers of variables of the same name do not match.
+ *
+ */
+ if (input->data.interpolation != output->data.interpolation &&
+ prog->Version < 440) {
+ linker_error(prog,
+ "%s shader output `%s' specifies %s "
+ "interpolation qualifier, "
+ "but %s shader input specifies %s "
+ "interpolation qualifier\n",
+ _mesa_shader_stage_to_string(producer_stage),
+ output->name,
+ interpolation_string(output->data.interpolation),
+ _mesa_shader_stage_to_string(consumer_stage),
+ interpolation_string(input->data.interpolation));
+ return;
+ }
+}
+
+/**
+ * Validate front and back color outputs against single color input
+ */
+static void
+cross_validate_front_and_back_color(struct gl_shader_program *prog,
+ const ir_variable *input,
+ const ir_variable *front_color,
+ const ir_variable *back_color,
+ gl_shader_stage consumer_stage,
+ gl_shader_stage producer_stage)
+{
+ if (front_color != NULL && front_color->data.assigned)
+ cross_validate_types_and_qualifiers(prog, input, front_color,
+ consumer_stage, producer_stage);
+
+ if (back_color != NULL && back_color->data.assigned)
+ cross_validate_types_and_qualifiers(prog, input, back_color,
+ consumer_stage, producer_stage);
+}
+
+/**
+ * Validate that outputs from one stage match inputs of another
+ */
+void
+cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
+ gl_shader *producer, gl_shader *consumer)
+{
+ glsl_symbol_table parameters;
+ ir_variable *explicit_locations[MAX_VARYING] = { NULL, };
+
+ /* Find all shader outputs in the "producer" stage.
+ */
+ foreach_in_list(ir_instruction, node, producer->ir) {
+ ir_variable *const var = node->as_variable();
+
+ if ((var == NULL) || (var->data.mode != ir_var_shader_out))
+ continue;
+
+ if (!var->data.explicit_location
+ || var->data.location < VARYING_SLOT_VAR0)
+ parameters.add_variable(var);
+ else {
+ /* User-defined varyings with explicit locations are handled
+ * differently because they do not need to have matching names.
+ */
+ const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
+
+ if (explicit_locations[idx] != NULL) {
+ linker_error(prog,
+ "%s shader has multiple outputs explicitly "
+ "assigned to location %d\n",
+ _mesa_shader_stage_to_string(producer->Stage),
+ idx);
+ return;
+ }
+
+ explicit_locations[idx] = var;
+ }
+ }
+
+
+ /* Find all shader inputs in the "consumer" stage. Any variables that have
+ * matching outputs already in the symbol table must have the same type and
+ * qualifiers.
+ *
+ * Exception: if the consumer is the geometry shader, then the inputs
+ * should be arrays and the type of the array element should match the type
+ * of the corresponding producer output.
+ */
+ foreach_in_list(ir_instruction, node, consumer->ir) {
+ ir_variable *const input = node->as_variable();
+
+ if ((input == NULL) || (input->data.mode != ir_var_shader_in))
+ continue;
+
+ if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
+ const ir_variable *const front_color =
+ parameters.get_variable("gl_FrontColor");
+
+ const ir_variable *const back_color =
+ parameters.get_variable("gl_BackColor");
+
+ cross_validate_front_and_back_color(prog, input,
+ front_color, back_color,
+ consumer->Stage, producer->Stage);
+ } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
+ const ir_variable *const front_color =
+ parameters.get_variable("gl_FrontSecondaryColor");
+
+ const ir_variable *const back_color =
+ parameters.get_variable("gl_BackSecondaryColor");
+
+ cross_validate_front_and_back_color(prog, input,
+ front_color, back_color,
+ consumer->Stage, producer->Stage);
+ } else {
+ /* The rules for connecting inputs and outputs change in the presence
+ * of explicit locations. In this case, we no longer care about the
+ * names of the variables. Instead, we care only about the
+ * explicitly assigned location.
+ */
+ ir_variable *output = NULL;
+ if (input->data.explicit_location
+ && input->data.location >= VARYING_SLOT_VAR0) {
+ output = explicit_locations[input->data.location - VARYING_SLOT_VAR0];
+
+ if (output == NULL) {
+ linker_error(prog,
+ "%s shader input `%s' with explicit location "
+ "has no matching output\n",
+ _mesa_shader_stage_to_string(consumer->Stage),
+ input->name);
+ }
+ } else {
+ output = parameters.get_variable(input->name);
+ }
+
+ if (output != NULL) {
+ cross_validate_types_and_qualifiers(prog, input, output,
+ consumer->Stage, producer->Stage);
+ } else {
+ /* Check for input vars with unmatched output vars in prev stage
+ * taking into account that interface blocks could have a matching
+ * output but with different name, so we ignore them.
+ */
+ assert(!input->data.assigned);
+ if (input->data.used && !input->get_interface_type() &&
+ !input->data.explicit_location && !prog->SeparateShader)
+ linker_error(prog,
+ "%s shader input `%s' "
+ "has no matching output in the previous stage\n",
+ _mesa_shader_stage_to_string(consumer->Stage),
+ input->name);
+ }
+ }
+ }
+}
+
+/**
+ * Demote shader inputs and outputs that are not used in other stages, and
+ * remove them via dead code elimination.
+ */
+void
+remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
+ gl_shader *sh,
+ enum ir_variable_mode mode)
+{
+ if (is_separate_shader_object)
+ return;
+
+ foreach_in_list(ir_instruction, node, sh->ir) {
+ ir_variable *const var = node->as_variable();
+
+ if ((var == NULL) || (var->data.mode != int(mode)))
+ continue;
+
+ /* A shader 'in' or 'out' variable is only really an input or output if
+ * its value is used by other shader stages. This will cause the
+ * variable to have a location assigned.
+ */
+ if (var->data.is_unmatched_generic_inout) {
+ assert(var->data.mode != ir_var_temporary);
+ var->data.mode = ir_var_auto;
+ }
+ }
+
+ /* Eliminate code that is now dead due to unused inputs/outputs being
+ * demoted.
+ */
+ while (do_dead_code(sh->ir, false))
+ ;
+
+}
+
+/**
+ * Initialize this object based on a string that was passed to
+ * glTransformFeedbackVaryings.
+ *
+ * If the input is mal-formed, this call still succeeds, but it sets
+ * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
+ * will fail to find any matching variable.
+ */
+void
+tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
+ const char *input)
+{
+ /* We don't have to be pedantic about what is a valid GLSL variable name,
+ * because any variable with an invalid name can't exist in the IR anyway.
+ */
+
+ this->location = -1;
+ this->orig_name = input;
+ this->lowered_builtin_array_variable = none;
+ this->skip_components = 0;
+ this->next_buffer_separator = false;
+ this->matched_candidate = NULL;
+ this->stream_id = 0;
+
+ if (ctx->Extensions.ARB_transform_feedback3) {
+ /* Parse gl_NextBuffer. */
+ if (strcmp(input, "gl_NextBuffer") == 0) {
+ this->next_buffer_separator = true;
+ return;
+ }
+
+ /* Parse gl_SkipComponents. */
+ if (strcmp(input, "gl_SkipComponents1") == 0)
+ this->skip_components = 1;
+ else if (strcmp(input, "gl_SkipComponents2") == 0)
+ this->skip_components = 2;
+ else if (strcmp(input, "gl_SkipComponents3") == 0)
+ this->skip_components = 3;
+ else if (strcmp(input, "gl_SkipComponents4") == 0)
+ this->skip_components = 4;
+
+ if (this->skip_components)
+ return;
+ }
+
+ /* Parse a declaration. */
+ const char *base_name_end;
+ long subscript = parse_program_resource_name(input, &base_name_end);
+ this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
+ if (this->var_name == NULL) {
+ _mesa_error_no_memory(__func__);
+ return;
+ }
+
+ if (subscript >= 0) {
+ this->array_subscript = subscript;
+ this->is_subscripted = true;
+ } else {
+ this->is_subscripted = false;
+ }
+
+ /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
+ * class must behave specially to account for the fact that gl_ClipDistance
+ * is converted from a float[8] to a vec4[2].
+ */
+ if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
+ strcmp(this->var_name, "gl_ClipDistance") == 0) {
+ this->lowered_builtin_array_variable = clip_distance;
+ }
+
+ if (ctx->Const.LowerTessLevel &&
+ (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
+ this->lowered_builtin_array_variable = tess_level_outer;
+ if (ctx->Const.LowerTessLevel &&
+ (strcmp(this->var_name, "gl_TessLevelInner") == 0))
+ this->lowered_builtin_array_variable = tess_level_inner;
+}
+
+
+/**
+ * Determine whether two tfeedback_decl objects refer to the same variable and
+ * array index (if applicable).
+ */
+bool
+tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
+{
+ assert(x.is_varying() && y.is_varying());
+
+ if (strcmp(x.var_name, y.var_name) != 0)
+ return false;
+ if (x.is_subscripted != y.is_subscripted)
+ return false;
+ if (x.is_subscripted && x.array_subscript != y.array_subscript)
+ return false;
+ return true;
+}
+
+
+/**
+ * Assign a location and stream ID for this tfeedback_decl object based on the
+ * transform feedback candidate found by find_candidate.
+ *
+ * If an error occurs, the error is reported through linker_error() and false
+ * is returned.
+ */
+bool
+tfeedback_decl::assign_location(struct gl_context *ctx,
+ struct gl_shader_program *prog)
+{
+ assert(this->is_varying());
+
+ unsigned fine_location
+ = this->matched_candidate->toplevel_var->data.location * 4
+ + this->matched_candidate->toplevel_var->data.location_frac
+ + this->matched_candidate->offset;
+
+ if (this->matched_candidate->type->is_array()) {
+ /* Array variable */
+ const unsigned matrix_cols =
+ this->matched_candidate->type->fields.array->matrix_columns;
+ const unsigned vector_elements =
+ this->matched_candidate->type->fields.array->vector_elements;
+ const unsigned dmul =
+ this->matched_candidate->type->fields.array->is_double() ? 2 : 1;
+ unsigned actual_array_size;
+ switch (this->lowered_builtin_array_variable) {
+ case clip_distance:
+ actual_array_size = prog->LastClipDistanceArraySize;
+ break;
+ case tess_level_outer:
+ actual_array_size = 4;
+ break;
+ case tess_level_inner:
+ actual_array_size = 2;
+ break;
+ case none:
+ default:
+ actual_array_size = this->matched_candidate->type->array_size();
+ break;
+ }
+
+ if (this->is_subscripted) {
+ /* Check array bounds. */
+ if (this->array_subscript >= actual_array_size) {
+ linker_error(prog, "Transform feedback varying %s has index "
+ "%i, but the array size is %u.",
+ this->orig_name, this->array_subscript,
+ actual_array_size);
+ return false;
+ }
+ unsigned array_elem_size = this->lowered_builtin_array_variable ?
+ 1 : vector_elements * matrix_cols * dmul;
+ fine_location += array_elem_size * this->array_subscript;
+ this->size = 1;
+ } else {
+ this->size = actual_array_size;
+ }
+ this->vector_elements = vector_elements;
+ this->matrix_columns = matrix_cols;
+ if (this->lowered_builtin_array_variable)
+ this->type = GL_FLOAT;
+ else
+ this->type = this->matched_candidate->type->fields.array->gl_type;
+ } else {
+ /* Regular variable (scalar, vector, or matrix) */
+ if (this->is_subscripted) {
+ linker_error(prog, "Transform feedback varying %s requested, "
+ "but %s is not an array.",
+ this->orig_name, this->var_name);
+ return false;
+ }
+ this->size = 1;
+ this->vector_elements = this->matched_candidate->type->vector_elements;
+ this->matrix_columns = this->matched_candidate->type->matrix_columns;
+ this->type = this->matched_candidate->type->gl_type;
+ }
+ this->location = fine_location / 4;
+ this->location_frac = fine_location % 4;
+
+ /* From GL_EXT_transform_feedback:
+ * A program will fail to link if:
+ *
+ * * the total number of components to capture in any varying
+ * variable in <varyings> is greater than the constant
+ * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
+ * buffer mode is SEPARATE_ATTRIBS_EXT;
+ */
+ if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
+ this->num_components() >
+ ctx->Const.MaxTransformFeedbackSeparateComponents) {
+ linker_error(prog, "Transform feedback varying %s exceeds "
+ "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
+ this->orig_name);
+ return false;
+ }
+
+ /* Only transform feedback varyings can be assigned to non-zero streams,
+ * so assign the stream id here.
+ */
+ this->stream_id = this->matched_candidate->toplevel_var->data.stream;
+
+ return true;
+}
+
+
+unsigned
+tfeedback_decl::get_num_outputs() const
+{
+ if (!this->is_varying()) {
+ return 0;
+ }
+ return (this->num_components() + this->location_frac + 3)/4;
+}
+
+
+/**
+ * Update gl_transform_feedback_info to reflect this tfeedback_decl.
+ *
+ * If an error occurs, the error is reported through linker_error() and false
+ * is returned.
+ */
+bool
+tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
+ struct gl_transform_feedback_info *info,
+ unsigned buffer, const unsigned max_outputs) const
+{
+ assert(!this->next_buffer_separator);
+
+ /* Handle gl_SkipComponents. */
+ if (this->skip_components) {
+ info->BufferStride[buffer] += this->skip_components;
+ return true;
+ }
+
+ /* From GL_EXT_transform_feedback:
+ * A program will fail to link if:
+ *
+ * * the total number of components to capture is greater than
+ * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
+ * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
+ */
+ if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS &&
+ info->BufferStride[buffer] + this->num_components() >
+ ctx->Const.MaxTransformFeedbackInterleavedComponents) {
+ linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
+ "limit has been exceeded.");
+ return false;
+ }
+
+ unsigned location = this->location;
+ unsigned location_frac = this->location_frac;
+ unsigned num_components = this->num_components();
+ while (num_components > 0) {
+ unsigned output_size = MIN2(num_components, 4 - location_frac);
+ assert(info->NumOutputs < max_outputs);
+ info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
+ info->Outputs[info->NumOutputs].OutputRegister = location;
+ info->Outputs[info->NumOutputs].NumComponents = output_size;
+ info->Outputs[info->NumOutputs].StreamId = stream_id;
+ info->Outputs[info->NumOutputs].OutputBuffer = buffer;
+ info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
+ ++info->NumOutputs;
+ info->BufferStride[buffer] += output_size;
+ info->BufferStream[buffer] = this->stream_id;
+ num_components -= output_size;
+ location++;
+ location_frac = 0;
+ }
+
+ info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, this->orig_name);
+ info->Varyings[info->NumVarying].Type = this->type;
+ info->Varyings[info->NumVarying].Size = this->size;
+ info->NumVarying++;
+
+ return true;
+}
+
+
+const tfeedback_candidate *
+tfeedback_decl::find_candidate(gl_shader_program *prog,
+ hash_table *tfeedback_candidates)
+{
+ const char *name = this->var_name;
+ switch (this->lowered_builtin_array_variable) {
+ case none:
+ name = this->var_name;
+ break;
+ case clip_distance:
+ name = "gl_ClipDistanceMESA";
+ break;
+ case tess_level_outer:
+ name = "gl_TessLevelOuterMESA";
+ break;
+ case tess_level_inner:
+ name = "gl_TessLevelInnerMESA";
+ break;
+ }
+ this->matched_candidate = (const tfeedback_candidate *)
+ hash_table_find(tfeedback_candidates, name);
+ if (!this->matched_candidate) {
+ /* From GL_EXT_transform_feedback:
+ * A program will fail to link if:
+ *
+ * * any variable name specified in the <varyings> array is not
+ * declared as an output in the geometry shader (if present) or
+ * the vertex shader (if no geometry shader is present);
+ */
+ linker_error(prog, "Transform feedback varying %s undeclared.",
+ this->orig_name);
+ }
+ return this->matched_candidate;
+}
+
+
+/**
+ * Parse all the transform feedback declarations that were passed to
+ * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
+ *
+ * If an error occurs, the error is reported through linker_error() and false
+ * is returned.
+ */
+bool
+parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
+ const void *mem_ctx, unsigned num_names,
+ char **varying_names, tfeedback_decl *decls)
+{
+ for (unsigned i = 0; i < num_names; ++i) {
+ decls[i].init(ctx, mem_ctx, varying_names[i]);
+
+ if (!decls[i].is_varying())
+ continue;
+
+ /* From GL_EXT_transform_feedback:
+ * A program will fail to link if:
+ *
+ * * any two entries in the <varyings> array specify the same varying
+ * variable;
+ *
+ * We interpret this to mean "any two entries in the <varyings> array
+ * specify the same varying variable and array index", since transform
+ * feedback of arrays would be useless otherwise.
+ */
+ for (unsigned j = 0; j < i; ++j) {
+ if (!decls[j].is_varying())
+ continue;
+
+ if (tfeedback_decl::is_same(decls[i], decls[j])) {
+ linker_error(prog, "Transform feedback varying %s specified "
+ "more than once.", varying_names[i]);
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+
+/**
+ * Store transform feedback location assignments into
+ * prog->LinkedTransformFeedback based on the data stored in tfeedback_decls.
+ *
+ * If an error occurs, the error is reported through linker_error() and false
+ * is returned.
+ */
+bool
+store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
+ unsigned num_tfeedback_decls,
+ tfeedback_decl *tfeedback_decls)
+{
+ bool separate_attribs_mode =
+ prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
+
+ ralloc_free(prog->LinkedTransformFeedback.Varyings);
+ ralloc_free(prog->LinkedTransformFeedback.Outputs);
+
+ memset(&prog->LinkedTransformFeedback, 0,
+ sizeof(prog->LinkedTransformFeedback));
+
+ prog->LinkedTransformFeedback.Varyings =
+ rzalloc_array(prog,
+ struct gl_transform_feedback_varying_info,
+ num_tfeedback_decls);
+
+ unsigned num_outputs = 0;
+ for (unsigned i = 0; i < num_tfeedback_decls; ++i)
+ num_outputs += tfeedback_decls[i].get_num_outputs();
+
+ prog->LinkedTransformFeedback.Outputs =
+ rzalloc_array(prog,
+ struct gl_transform_feedback_output,
+ num_outputs);
+
+ unsigned num_buffers = 0;
+
+ if (separate_attribs_mode) {
+ /* GL_SEPARATE_ATTRIBS */
+ for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
+ if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback,
+ num_buffers, num_outputs))
+ return false;
+
+ num_buffers++;
+ }
+ }
+ else {
+ /* GL_INVERLEAVED_ATTRIBS */
+ int buffer_stream_id = -1;
+ for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
+ if (tfeedback_decls[i].is_next_buffer_separator()) {
+ num_buffers++;
+ buffer_stream_id = -1;
+ continue;
+ } else if (buffer_stream_id == -1) {
+ /* First varying writing to this buffer: remember its stream */
+ buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
+ } else if (buffer_stream_id !=
+ (int) tfeedback_decls[i].get_stream_id()) {
+ /* Varying writes to the same buffer from a different stream */
+ linker_error(prog,
+ "Transform feedback can't capture varyings belonging "
+ "to different vertex streams in a single buffer. "
+ "Varying %s writes to buffer from stream %u, other "
+ "varyings in the same buffer write from stream %u.",
+ tfeedback_decls[i].name(),
+ tfeedback_decls[i].get_stream_id(),
+ buffer_stream_id);
+ return false;
+ }
+
+ if (!tfeedback_decls[i].store(ctx, prog,
+ &prog->LinkedTransformFeedback,
+ num_buffers, num_outputs))
+ return false;
+ }
+ num_buffers++;
+ }
+
+ assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs);
+
+ prog->LinkedTransformFeedback.NumBuffers = num_buffers;
+ return true;
+}
+
+namespace {
+
+/**
+ * Data structure recording the relationship between outputs of one shader
+ * stage (the "producer") and inputs of another (the "consumer").
+ */
+class varying_matches
+{
+public:
+ varying_matches(bool disable_varying_packing,
+ gl_shader_stage producer_stage,
+ gl_shader_stage consumer_stage);
+ ~varying_matches();
+ void record(ir_variable *producer_var, ir_variable *consumer_var);
+ unsigned assign_locations(struct gl_shader_program *prog,
+ uint64_t reserved_slots, bool separate_shader);
+ void store_locations() const;
+
+private:
+ /**
+ * If true, this driver disables varying packing, so all varyings need to
+ * be aligned on slot boundaries, and take up a number of slots equal to
+ * their number of matrix columns times their array size.
+ */
+ const bool disable_varying_packing;
+
+ /**
+ * Enum representing the order in which varyings are packed within a
+ * packing class.
+ *
+ * Currently we pack vec4's first, then vec2's, then scalar values, then
+ * vec3's. This order ensures that the only vectors that are at risk of
+ * having to be "double parked" (split between two adjacent varying slots)
+ * are the vec3's.
+ */
+ enum packing_order_enum {
+ PACKING_ORDER_VEC4,
+ PACKING_ORDER_VEC2,
+ PACKING_ORDER_SCALAR,
+ PACKING_ORDER_VEC3,
+ };
+
+ static unsigned compute_packing_class(const ir_variable *var);
+ static packing_order_enum compute_packing_order(const ir_variable *var);
+ static int match_comparator(const void *x_generic, const void *y_generic);
+
+ /**
+ * Structure recording the relationship between a single producer output
+ * and a single consumer input.
+ */
+ struct match {
+ /**
+ * Packing class for this varying, computed by compute_packing_class().
+ */
+ unsigned packing_class;
+
+ /**
+ * Packing order for this varying, computed by compute_packing_order().
+ */
+ packing_order_enum packing_order;
+ unsigned num_components;
+
+ /**
+ * The output variable in the producer stage.
+ */
+ ir_variable *producer_var;
+
+ /**
+ * The input variable in the consumer stage.
+ */
+ ir_variable *consumer_var;
+
+ /**
+ * The location which has been assigned for this varying. This is
+ * expressed in multiples of a float, with the first generic varying
+ * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
+ * value 0.
+ */
+ unsigned generic_location;
+ } *matches;
+
+ /**
+ * The number of elements in the \c matches array that are currently in
+ * use.
+ */
+ unsigned num_matches;
+
+ /**
+ * The number of elements that were set aside for the \c matches array when
+ * it was allocated.
+ */
+ unsigned matches_capacity;
+
+ gl_shader_stage producer_stage;
+ gl_shader_stage consumer_stage;
+};
+
+} /* anonymous namespace */
+
+varying_matches::varying_matches(bool disable_varying_packing,
+ gl_shader_stage producer_stage,
+ gl_shader_stage consumer_stage)
+ : disable_varying_packing(disable_varying_packing),
+ producer_stage(producer_stage),
+ consumer_stage(consumer_stage)
+{
+ /* Note: this initial capacity is rather arbitrarily chosen to be large
+ * enough for many cases without wasting an unreasonable amount of space.
+ * varying_matches::record() will resize the array if there are more than
+ * this number of varyings.
+ */
+ this->matches_capacity = 8;
+ this->matches = (match *)
+ malloc(sizeof(*this->matches) * this->matches_capacity);
+ this->num_matches = 0;
+}
+
+
+varying_matches::~varying_matches()
+{
+ free(this->matches);
+}
+
+
+/**
+ * Record the given producer/consumer variable pair in the list of variables
+ * that should later be assigned locations.
+ *
+ * It is permissible for \c consumer_var to be NULL (this happens if a
+ * variable is output by the producer and consumed by transform feedback, but
+ * not consumed by the consumer).
+ *
+ * If \c producer_var has already been paired up with a consumer_var, or
+ * producer_var is part of fixed pipeline functionality (and hence already has
+ * a location assigned), this function has no effect.
+ *
+ * Note: as a side effect this function may change the interpolation type of
+ * \c producer_var, but only when the change couldn't possibly affect
+ * rendering.
+ */
+void
+varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
+{
+ assert(producer_var != NULL || consumer_var != NULL);
+
+ if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
+ producer_var->data.explicit_location)) ||
+ (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
+ consumer_var->data.explicit_location))) {
+ /* Either a location already exists for this variable (since it is part
+ * of fixed functionality), or it has already been recorded as part of a
+ * previous match.
+ */
+ return;
+ }
+
+ if ((consumer_var == NULL && producer_var->type->contains_integer()) ||
+ (consumer_stage != -1 && consumer_stage != MESA_SHADER_FRAGMENT)) {
+ /* Since this varying is not being consumed by the fragment shader, its
+ * interpolation type varying cannot possibly affect rendering.
+ * Also, this variable is non-flat and is (or contains) an integer.
+ * If the consumer stage is unknown, don't modify the interpolation
+ * type as it could affect rendering later with separate shaders.
+ *
+ * lower_packed_varyings requires all integer varyings to flat,
+ * regardless of where they appear. We can trivially satisfy that
+ * requirement by changing the interpolation type to flat here.
+ */
+ if (producer_var) {
+ producer_var->data.centroid = false;
+ producer_var->data.sample = false;
+ producer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ }
+
+ if (consumer_var) {
+ consumer_var->data.centroid = false;
+ consumer_var->data.sample = false;
+ consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ }
+ }
+
+ if (this->num_matches == this->matches_capacity) {
+ this->matches_capacity *= 2;
+ this->matches = (match *)
+ realloc(this->matches,
+ sizeof(*this->matches) * this->matches_capacity);
+ }
+
+ const ir_variable *const var = (producer_var != NULL)
+ ? producer_var : consumer_var;
+ const gl_shader_stage stage = (producer_var != NULL)
+ ? producer_stage : consumer_stage;
+ const glsl_type *type = get_varying_type(var, stage);
+
+ this->matches[this->num_matches].packing_class
+ = this->compute_packing_class(var);
+ this->matches[this->num_matches].packing_order
+ = this->compute_packing_order(var);
+ if (this->disable_varying_packing) {
+ unsigned slots = type->count_attribute_slots(false);
+ this->matches[this->num_matches].num_components = slots * 4;
+ } else {
+ this->matches[this->num_matches].num_components
+ = type->component_slots();
+ }
+ this->matches[this->num_matches].producer_var = producer_var;
+ this->matches[this->num_matches].consumer_var = consumer_var;
+ this->num_matches++;
+ if (producer_var)
+ producer_var->data.is_unmatched_generic_inout = 0;
+ if (consumer_var)
+ consumer_var->data.is_unmatched_generic_inout = 0;
+}
+
+
+/**
+ * Choose locations for all of the variable matches that were previously
+ * passed to varying_matches::record().
+ */
+unsigned
+varying_matches::assign_locations(struct gl_shader_program *prog,
+ uint64_t reserved_slots,
+ bool separate_shader)
+{
+ /* We disable varying sorting for separate shader programs for the
+ * following reasons:
+ *
+ * 1/ All programs must sort the code in the same order to guarantee the
+ * interface matching. However varying_matches::record() will change the
+ * interpolation qualifier of some stages.
+ *
+ * 2/ GLSL version 4.50 removes the matching constrain on the interpolation
+ * qualifier.
+ *
+ * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec:
+ *
+ * "The type and presence of interpolation qualifiers of variables with
+ * the same name declared in all linked shaders for the same cross-stage
+ * interface must match, otherwise the link command will fail.
+ *
+ * When comparing an output from one stage to an input of a subsequent
+ * stage, the input and output don't match if their interpolation
+ * qualifiers (or lack thereof) are not the same."
+ *
+ * "It is a link-time error if, within the same stage, the interpolation
+ * qualifiers of variables of the same name do not match."
+ */
+ if (!separate_shader) {
+ /* Sort varying matches into an order that makes them easy to pack. */
+ qsort(this->matches, this->num_matches, sizeof(*this->matches),
+ &varying_matches::match_comparator);
+ }
+
+ unsigned generic_location = 0;
+ unsigned generic_patch_location = MAX_VARYING*4;
+
+ for (unsigned i = 0; i < this->num_matches; i++) {
+ unsigned *location = &generic_location;
+
+ const ir_variable *var;
+ const glsl_type *type;
+ bool is_vertex_input = false;
+ if (matches[i].consumer_var) {
+ var = matches[i].consumer_var;
+ type = get_varying_type(var, consumer_stage);
+ if (consumer_stage == MESA_SHADER_VERTEX)
+ is_vertex_input = true;
+ } else {
+ var = matches[i].producer_var;
+ type = get_varying_type(var, producer_stage);
+ }
+
+ if (var->data.patch)
+ location = &generic_patch_location;
+
+ /* Advance to the next slot if this varying has a different packing
+ * class than the previous one, and we're not already on a slot
+ * boundary.
+ */
+ if (i > 0 &&
+ this->matches[i - 1].packing_class
+ != this->matches[i].packing_class) {
+ *location = ALIGN(*location, 4);
+ }
+
+ unsigned num_elements = type->count_attribute_slots(is_vertex_input);
+ unsigned slot_end = this->disable_varying_packing ? 4 :
+ type->without_array()->vector_elements;
+ slot_end += *location - 1;
+
+ /* FIXME: We could be smarter in the below code and loop back over
+ * trying to fill any locations that we skipped because we couldn't pack
+ * the varying between an explicit location. For now just let the user
+ * hit the linking error if we run out of room and suggest they use
+ * explicit locations.
+ */
+ for (unsigned j = 0; j < num_elements; j++) {
+ while ((slot_end < MAX_VARYING * 4u) &&
+ ((reserved_slots & (UINT64_C(1) << *location / 4u) ||
+ (reserved_slots & (UINT64_C(1) << slot_end / 4u))))) {
+
+ *location = ALIGN(*location + 1, 4);
+ slot_end = *location;
+
+ /* reset the counter and try again */
+ j = 0;
+ }
+
+ /* Increase the slot to make sure there is enough room for next
+ * array element.
+ */
+ if (this->disable_varying_packing)
+ slot_end += 4;
+ else
+ slot_end += type->without_array()->vector_elements;
+ }
+
+ if (!var->data.patch && *location >= MAX_VARYING * 4u) {
+ linker_error(prog, "insufficient contiguous locations available for "
+ "%s it is possible an array or struct could not be "
+ "packed between varyings with explicit locations. Try "
+ "using an explicit location for arrays and structs.",
+ var->name);
+ }
+
+ this->matches[i].generic_location = *location;
+
+ *location += this->matches[i].num_components;
+ }
+
+ return (generic_location + 3) / 4;
+}
+
+
+/**
+ * Update the producer and consumer shaders to reflect the locations
+ * assignments that were made by varying_matches::assign_locations().
+ */
+void
+varying_matches::store_locations() const
+{
+ for (unsigned i = 0; i < this->num_matches; i++) {
+ ir_variable *producer_var = this->matches[i].producer_var;
+ ir_variable *consumer_var = this->matches[i].consumer_var;
+ unsigned generic_location = this->matches[i].generic_location;
+ unsigned slot = generic_location / 4;
+ unsigned offset = generic_location % 4;
+
+ if (producer_var) {
+ producer_var->data.location = VARYING_SLOT_VAR0 + slot;
+ producer_var->data.location_frac = offset;
+ }
+
+ if (consumer_var) {
+ assert(consumer_var->data.location == -1);
+ consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
+ consumer_var->data.location_frac = offset;
+ }
+ }
+}
+
+
+/**
+ * Compute the "packing class" of the given varying. This is an unsigned
+ * integer with the property that two variables in the same packing class can
+ * be safely backed into the same vec4.
+ */
+unsigned
+varying_matches::compute_packing_class(const ir_variable *var)
+{
+ /* Without help from the back-end, there is no way to pack together
+ * variables with different interpolation types, because
+ * lower_packed_varyings must choose exactly one interpolation type for
+ * each packed varying it creates.
+ *
+ * However, we can safely pack together floats, ints, and uints, because:
+ *
+ * - varyings of base type "int" and "uint" must use the "flat"
+ * interpolation type, which can only occur in GLSL 1.30 and above.
+ *
+ * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
+ * can store flat floats as ints without losing any information (using
+ * the ir_unop_bitcast_* opcodes).
+ *
+ * Therefore, the packing class depends only on the interpolation type.
+ */
+ unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
+ (var->data.patch << 2);
+ packing_class *= 4;
+ packing_class += var->data.interpolation;
+ return packing_class;
+}
+
+
+/**
+ * Compute the "packing order" of the given varying. This is a sort key we
+ * use to determine when to attempt to pack the given varying relative to
+ * other varyings in the same packing class.
+ */
+varying_matches::packing_order_enum
+varying_matches::compute_packing_order(const ir_variable *var)
+{
+ const glsl_type *element_type = var->type;
+
+ while (element_type->base_type == GLSL_TYPE_ARRAY) {
+ element_type = element_type->fields.array;
+ }
+
+ switch (element_type->component_slots() % 4) {
+ case 1: return PACKING_ORDER_SCALAR;
+ case 2: return PACKING_ORDER_VEC2;
+ case 3: return PACKING_ORDER_VEC3;
+ case 0: return PACKING_ORDER_VEC4;
+ default:
+ assert(!"Unexpected value of vector_elements");
+ return PACKING_ORDER_VEC4;
+ }
+}
+
+
+/**
+ * Comparison function passed to qsort() to sort varyings by packing_class and
+ * then by packing_order.
+ */
+int
+varying_matches::match_comparator(const void *x_generic, const void *y_generic)
+{
+ const match *x = (const match *) x_generic;
+ const match *y = (const match *) y_generic;
+
+ if (x->packing_class != y->packing_class)
+ return x->packing_class - y->packing_class;
+ return x->packing_order - y->packing_order;
+}
+
+
+/**
+ * Is the given variable a varying variable to be counted against the
+ * limit in ctx->Const.MaxVarying?
+ * This includes variables such as texcoords, colors and generic
+ * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
+ */
+static bool
+var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
+{
+ /* Only fragment shaders will take a varying variable as an input */
+ if (stage == MESA_SHADER_FRAGMENT &&
+ var->data.mode == ir_var_shader_in) {
+ switch (var->data.location) {
+ case VARYING_SLOT_POS:
+ case VARYING_SLOT_FACE:
+ case VARYING_SLOT_PNTC:
+ return false;
+ default:
+ return true;
+ }
+ }
+ return false;
+}
+
+
+/**
+ * Visitor class that generates tfeedback_candidate structs describing all
+ * possible targets of transform feedback.
+ *
+ * tfeedback_candidate structs are stored in the hash table
+ * tfeedback_candidates, which is passed to the constructor. This hash table
+ * maps varying names to instances of the tfeedback_candidate struct.
+ */
+class tfeedback_candidate_generator : public program_resource_visitor
+{
+public:
+ tfeedback_candidate_generator(void *mem_ctx,
+ hash_table *tfeedback_candidates)
+ : mem_ctx(mem_ctx),
+ tfeedback_candidates(tfeedback_candidates),
+ toplevel_var(NULL),
+ varying_floats(0)
+ {
+ }
+
+ void process(ir_variable *var)
+ {
+ /* All named varying interface blocks should be flattened by now */
+ assert(!var->is_interface_instance());
+
+ this->toplevel_var = var;
+ this->varying_floats = 0;
+ program_resource_visitor::process(var);
+ }
+
+private:
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major)
+ {
+ assert(!type->without_array()->is_record());
+ assert(!type->without_array()->is_interface());
+
+ (void) row_major;
+
+ tfeedback_candidate *candidate
+ = rzalloc(this->mem_ctx, tfeedback_candidate);
+ candidate->toplevel_var = this->toplevel_var;
+ candidate->type = type;
+ candidate->offset = this->varying_floats;
+ hash_table_insert(this->tfeedback_candidates, candidate,
+ ralloc_strdup(this->mem_ctx, name));
+ this->varying_floats += type->component_slots();
+ }
+
+ /**
+ * Memory context used to allocate hash table keys and values.
+ */
+ void * const mem_ctx;
+
+ /**
+ * Hash table in which tfeedback_candidate objects should be stored.
+ */
+ hash_table * const tfeedback_candidates;
+
+ /**
+ * Pointer to the toplevel variable that is being traversed.
+ */
+ ir_variable *toplevel_var;
+
+ /**
+ * Total number of varying floats that have been visited so far. This is
+ * used to determine the offset to each varying within the toplevel
+ * variable.
+ */
+ unsigned varying_floats;
+};
+
+
+namespace linker {
+
+bool
+populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
+ hash_table *consumer_inputs,
+ hash_table *consumer_interface_inputs,
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
+{
+ memset(consumer_inputs_with_locations,
+ 0,
+ sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
+
+ foreach_in_list(ir_instruction, node, ir) {
+ ir_variable *const input_var = node->as_variable();
+
+ if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) {
+ if (input_var->type->is_interface())
+ return false;
+
+ if (input_var->data.explicit_location) {
+ /* assign_varying_locations only cares about finding the
+ * ir_variable at the start of a contiguous location block.
+ *
+ * - For !producer, consumer_inputs_with_locations isn't used.
+ *
+ * - For !consumer, consumer_inputs_with_locations is empty.
+ *
+ * For consumer && producer, if you were trying to set some
+ * ir_variable to the middle of a location block on the other side
+ * of producer/consumer, cross_validate_outputs_to_inputs() should
+ * be link-erroring due to either type mismatch or location
+ * overlaps. If the variables do match up, then they've got a
+ * matching data.location and you only looked at
+ * consumer_inputs_with_locations[var->data.location], not any
+ * following entries for the array/structure.
+ */
+ consumer_inputs_with_locations[input_var->data.location] =
+ input_var;
+ } else if (input_var->get_interface_type() != NULL) {
+ char *const iface_field_name =
+ ralloc_asprintf(mem_ctx, "%s.%s",
+ input_var->get_interface_type()->name,
+ input_var->name);
+ hash_table_insert(consumer_interface_inputs, input_var,
+ iface_field_name);
+ } else {
+ hash_table_insert(consumer_inputs, input_var,
+ ralloc_strdup(mem_ctx, input_var->name));
+ }
+ }
+ }
+
+ return true;
+}
+
+/**
+ * Find a variable from the consumer that "matches" the specified variable
+ *
+ * This function only finds inputs with names that match. There is no
+ * validation (here) that the types, etc. are compatible.
+ */
+ir_variable *
+get_matching_input(void *mem_ctx,
+ const ir_variable *output_var,
+ hash_table *consumer_inputs,
+ hash_table *consumer_interface_inputs,
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
+{
+ ir_variable *input_var;
+
+ if (output_var->data.explicit_location) {
+ input_var = consumer_inputs_with_locations[output_var->data.location];
+ } else if (output_var->get_interface_type() != NULL) {
+ char *const iface_field_name =
+ ralloc_asprintf(mem_ctx, "%s.%s",
+ output_var->get_interface_type()->name,
+ output_var->name);
+ input_var =
+ (ir_variable *) hash_table_find(consumer_interface_inputs,
+ iface_field_name);
+ } else {
+ input_var =
+ (ir_variable *) hash_table_find(consumer_inputs, output_var->name);
+ }
+
+ return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
+ ? NULL : input_var;
+}
+
+}
+
+static int
+io_variable_cmp(const void *_a, const void *_b)
+{
+ const ir_variable *const a = *(const ir_variable **) _a;
+ const ir_variable *const b = *(const ir_variable **) _b;
+
+ if (a->data.explicit_location && b->data.explicit_location)
+ return b->data.location - a->data.location;
+
+ if (a->data.explicit_location && !b->data.explicit_location)
+ return 1;
+
+ if (!a->data.explicit_location && b->data.explicit_location)
+ return -1;
+
+ return -strcmp(a->name, b->name);
+}
+
+/**
+ * Sort the shader IO variables into canonical order
+ */
+static void
+canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
+{
+ ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
+ unsigned num_variables = 0;
+
+ foreach_in_list(ir_instruction, node, ir) {
+ ir_variable *const var = node->as_variable();
+
+ if (var == NULL || var->data.mode != io_mode)
+ continue;
+
+ /* If we have already encountered more I/O variables that could
+ * successfully link, bail.
+ */
+ if (num_variables == ARRAY_SIZE(var_table))
+ return;
+
+ var_table[num_variables++] = var;
+ }
+
+ if (num_variables == 0)
+ return;
+
+ /* Sort the list in reverse order (io_variable_cmp handles this). Later
+ * we're going to push the variables on to the IR list as a stack, so we
+ * want the last variable (in canonical order) to be first in the list.
+ */
+ qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
+
+ /* Remove the variable from it's current location in the IR, and put it at
+ * the front.
+ */
+ for (unsigned i = 0; i < num_variables; i++) {
+ var_table[i]->remove();
+ ir->push_head(var_table[i]);
+ }
+}
+
+/**
+ * Generate a bitfield map of the explicit locations for shader varyings.
+ *
+ * In theory a 32 bits value will be enough but a 64 bits value is future proof.
+ */
+uint64_t
+reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
+{
+ assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
+ assert(MAX_VARYING <= 64); /* avoid an overflow of the returned value */
+
+ uint64_t slots = 0;
+ int var_slot;
+
+ if (!stage)
+ return slots;
+
+ foreach_in_list(ir_instruction, node, stage->ir) {
+ ir_variable *const var = node->as_variable();
+
+ if (var == NULL || var->data.mode != io_mode ||
+ !var->data.explicit_location ||
+ var->data.location < VARYING_SLOT_VAR0)
+ continue;
+
+ var_slot = var->data.location - VARYING_SLOT_VAR0;
+
+ unsigned num_elements = get_varying_type(var, stage->Stage)
+ ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX);
+ for (unsigned i = 0; i < num_elements; i++) {
+ if (var_slot >= 0 && var_slot < MAX_VARYING)
+ slots |= UINT64_C(1) << var_slot;
+ var_slot += 1;
+ }
+ }
+
+ return slots;
+}
+
+
+/**
+ * Assign locations for all variables that are produced in one pipeline stage
+ * (the "producer") and consumed in the next stage (the "consumer").
+ *
+ * Variables produced by the producer may also be consumed by transform
+ * feedback.
+ *
+ * \param num_tfeedback_decls is the number of declarations indicating
+ * variables that may be consumed by transform feedback.
+ *
+ * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
+ * representing the result of parsing the strings passed to
+ * glTransformFeedbackVaryings(). assign_location() will be called for
+ * each of these objects that matches one of the outputs of the
+ * producer.
+ *
+ * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
+ * be NULL. In this case, varying locations are assigned solely based on the
+ * requirements of transform feedback.
+ */
+bool
+assign_varying_locations(struct gl_context *ctx,
+ void *mem_ctx,
+ struct gl_shader_program *prog,
+ gl_shader *producer, gl_shader *consumer,
+ unsigned num_tfeedback_decls,
+ tfeedback_decl *tfeedback_decls)
+{
+ if (ctx->Const.DisableVaryingPacking) {
+ /* Transform feedback code assumes varyings are packed, so if the driver
+ * has disabled varying packing, make sure it does not support transform
+ * feedback.
+ */
+ assert(!ctx->Extensions.EXT_transform_feedback);
+ }
+
+ /* Tessellation shaders treat inputs and outputs as shared memory and can
+ * access inputs and outputs of other invocations.
+ * Therefore, they can't be lowered to temps easily (and definitely not
+ * efficiently).
+ */
+ bool disable_varying_packing =
+ ctx->Const.DisableVaryingPacking ||
+ (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
+ (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
+ (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
+
+ varying_matches matches(disable_varying_packing,
+ producer ? producer->Stage : (gl_shader_stage)-1,
+ consumer ? consumer->Stage : (gl_shader_stage)-1);
+ hash_table *tfeedback_candidates
+ = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
+ hash_table *consumer_inputs
+ = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
+ hash_table *consumer_interface_inputs
+ = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
+ NULL,
+ };
+
+ unsigned consumer_vertices = 0;
+ if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
+ consumer_vertices = prog->Geom.VerticesIn;
+
+ /* Operate in a total of four passes.
+ *
+ * 1. Sort inputs / outputs into a canonical order. This is necessary so
+ * that inputs / outputs of separable shaders will be assigned
+ * predictable locations regardless of the order in which declarations
+ * appeared in the shader source.
+ *
+ * 2. Assign locations for any matching inputs and outputs.
+ *
+ * 3. Mark output variables in the producer that do not have locations as
+ * not being outputs. This lets the optimizer eliminate them.
+ *
+ * 4. Mark input variables in the consumer that do not have locations as
+ * not being inputs. This lets the optimizer eliminate them.
+ */
+ if (consumer)
+ canonicalize_shader_io(consumer->ir, ir_var_shader_in);
+
+ if (producer)
+ canonicalize_shader_io(producer->ir, ir_var_shader_out);
+
+ if (consumer
+ && !linker::populate_consumer_input_sets(mem_ctx,
+ consumer->ir,
+ consumer_inputs,
+ consumer_interface_inputs,
+ consumer_inputs_with_locations)) {
+ assert(!"populate_consumer_input_sets failed");
+ hash_table_dtor(tfeedback_candidates);
+ hash_table_dtor(consumer_inputs);
+ hash_table_dtor(consumer_interface_inputs);
+ return false;
+ }
+
+ if (producer) {
+ foreach_in_list(ir_instruction, node, producer->ir) {
+ ir_variable *const output_var = node->as_variable();
+
+ if ((output_var == NULL) ||
+ (output_var->data.mode != ir_var_shader_out))
+ continue;
+
+ /* Only geometry shaders can use non-zero streams */
+ assert(output_var->data.stream == 0 ||
+ (output_var->data.stream < MAX_VERTEX_STREAMS &&
+ producer->Stage == MESA_SHADER_GEOMETRY));
+
+ tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
+ g.process(output_var);
+
+ ir_variable *const input_var =
+ linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
+ consumer_interface_inputs,
+ consumer_inputs_with_locations);
+
+ /* If a matching input variable was found, add this ouptut (and the
+ * input) to the set. If this is a separable program and there is no
+ * consumer stage, add the output.
+ *
+ * Always add TCS outputs. They are shared by all invocations
+ * within a patch and can be used as shared memory.
+ */
+ if (input_var || (prog->SeparateShader && consumer == NULL) ||
+ producer->Type == GL_TESS_CONTROL_SHADER) {
+ matches.record(output_var, input_var);
+ }
+
+ /* Only stream 0 outputs can be consumed in the next stage */
+ if (input_var && output_var->data.stream != 0) {
+ linker_error(prog, "output %s is assigned to stream=%d but "
+ "is linked to an input, which requires stream=0",
+ output_var->name, output_var->data.stream);
+ return false;
+ }
+ }
+ } else {
+ /* If there's no producer stage, then this must be a separable program.
+ * For example, we may have a program that has just a fragment shader.
+ * Later this program will be used with some arbitrary vertex (or
+ * geometry) shader program. This means that locations must be assigned
+ * for all the inputs.
+ */
+ foreach_in_list(ir_instruction, node, consumer->ir) {
+ ir_variable *const input_var = node->as_variable();
+
+ if ((input_var == NULL) ||
+ (input_var->data.mode != ir_var_shader_in))
+ continue;
+
+ matches.record(NULL, input_var);
+ }
+ }
+
+ for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
+ if (!tfeedback_decls[i].is_varying())
+ continue;
+
+ const tfeedback_candidate *matched_candidate
+ = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
+
+ if (matched_candidate == NULL) {
+ hash_table_dtor(tfeedback_candidates);
+ hash_table_dtor(consumer_inputs);
+ hash_table_dtor(consumer_interface_inputs);
+ return false;
+ }
+
+ if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout)
+ matches.record(matched_candidate->toplevel_var, NULL);
+ }
+
+ const uint64_t reserved_slots =
+ reserved_varying_slot(producer, ir_var_shader_out) |
+ reserved_varying_slot(consumer, ir_var_shader_in);
+
+ const unsigned slots_used = matches.assign_locations(prog, reserved_slots,
+ prog->SeparateShader);
+ matches.store_locations();
+
+ for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
+ if (!tfeedback_decls[i].is_varying())
+ continue;
+
+ if (!tfeedback_decls[i].assign_location(ctx, prog)) {
+ hash_table_dtor(tfeedback_candidates);
+ hash_table_dtor(consumer_inputs);
+ hash_table_dtor(consumer_interface_inputs);
+ return false;
+ }
+ }
+
+ hash_table_dtor(tfeedback_candidates);
+ hash_table_dtor(consumer_inputs);
+ hash_table_dtor(consumer_interface_inputs);
+
+ if (consumer && producer) {
+ foreach_in_list(ir_instruction, node, consumer->ir) {
+ ir_variable *const var = node->as_variable();
+
+ if (var && var->data.mode == ir_var_shader_in &&
+ var->data.is_unmatched_generic_inout) {
+ if (prog->IsES) {
+ /*
+ * On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec:
+ *
+ * If the vertex shader declares but doesn't write to a
+ * varying and the fragment shader declares and reads it,
+ * is this an error?
+ *
+ * RESOLUTION: No.
+ */
+ linker_warning(prog, "%s shader varying %s not written "
+ "by %s shader\n.",
+ _mesa_shader_stage_to_string(consumer->Stage),
+ var->name,
+ _mesa_shader_stage_to_string(producer->Stage));
+ } else if (prog->Version <= 120) {
+ /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
+ *
+ * Only those varying variables used (i.e. read) in
+ * the fragment shader executable must be written to
+ * by the vertex shader executable; declaring
+ * superfluous varying variables in a vertex shader is
+ * permissible.
+ *
+ * We interpret this text as meaning that the VS must
+ * write the variable for the FS to read it. See
+ * "glsl1-varying read but not written" in piglit.
+ */
+ linker_error(prog, "%s shader varying %s not written "
+ "by %s shader\n.",
+ _mesa_shader_stage_to_string(consumer->Stage),
+ var->name,
+ _mesa_shader_stage_to_string(producer->Stage));
+ }
+ }
+ }
+
+ /* Now that validation is done its safe to remove unused varyings. As
+ * we have both a producer and consumer its safe to remove unused
+ * varyings even if the program is a SSO because the stages are being
+ * linked together i.e. we have a multi-stage SSO.
+ */
+ remove_unused_shader_inputs_and_outputs(false, producer,
+ ir_var_shader_out);
+ remove_unused_shader_inputs_and_outputs(false, consumer,
+ ir_var_shader_in);
+ }
+
+ if (!disable_varying_packing) {
+ if (producer) {
+ lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out,
+ 0, producer);
+ }
+ if (consumer) {
+ lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in,
+ consumer_vertices, consumer);
+ }
+ }
+
+ return true;
+}
+
+bool
+check_against_output_limit(struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ gl_shader *producer)
+{
+ unsigned output_vectors = 0;
+
+ foreach_in_list(ir_instruction, node, producer->ir) {
+ ir_variable *const var = node->as_variable();
+
+ if (var && var->data.mode == ir_var_shader_out &&
+ var_counts_against_varying_limit(producer->Stage, var)) {
+ /* outputs for fragment shader can't be doubles */
+ output_vectors += var->type->count_attribute_slots(false);
+ }
+ }
+
+ assert(producer->Stage != MESA_SHADER_FRAGMENT);
+ unsigned max_output_components =
+ ctx->Const.Program[producer->Stage].MaxOutputComponents;
+
+ const unsigned output_components = output_vectors * 4;
+ if (output_components > max_output_components) {
+ if (ctx->API == API_OPENGLES2 || prog->IsES)
+ linker_error(prog, "%s shader uses too many output vectors "
+ "(%u > %u)\n",
+ _mesa_shader_stage_to_string(producer->Stage),
+ output_vectors,
+ max_output_components / 4);
+ else
+ linker_error(prog, "%s shader uses too many output components "
+ "(%u > %u)\n",
+ _mesa_shader_stage_to_string(producer->Stage),
+ output_components,
+ max_output_components);
+
+ return false;
+ }
+
+ return true;
+}
+
+bool
+check_against_input_limit(struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ gl_shader *consumer)
+{
+ unsigned input_vectors = 0;
+
+ foreach_in_list(ir_instruction, node, consumer->ir) {
+ ir_variable *const var = node->as_variable();
+
+ if (var && var->data.mode == ir_var_shader_in &&
+ var_counts_against_varying_limit(consumer->Stage, var)) {
+ /* vertex inputs aren't varying counted */
+ input_vectors += var->type->count_attribute_slots(false);
+ }
+ }
+
+ assert(consumer->Stage != MESA_SHADER_VERTEX);
+ unsigned max_input_components =
+ ctx->Const.Program[consumer->Stage].MaxInputComponents;
+
+ const unsigned input_components = input_vectors * 4;
+ if (input_components > max_input_components) {
+ if (ctx->API == API_OPENGLES2 || prog->IsES)
+ linker_error(prog, "%s shader uses too many input vectors "
+ "(%u > %u)\n",
+ _mesa_shader_stage_to_string(consumer->Stage),
+ input_vectors,
+ max_input_components / 4);
+ else
+ linker_error(prog, "%s shader uses too many input components "
+ "(%u > %u)\n",
+ _mesa_shader_stage_to_string(consumer->Stage),
+ input_components,
+ max_input_components);
+
+ return false;
+ }
+
+ return true;
+}