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authorTimothy Arceri <[email protected]>2016-03-10 15:00:00 +1100
committerTimothy Arceri <[email protected]>2016-03-31 12:51:52 +1100
commitcf039a309a36ba537b45f3bfe7e5a154c87d51ad (patch)
tree4e4887d474effeefd0b275074e18018a09f46d0e /src/compiler/glsl/link_varyings.cpp
parent258299d87ad932246ae8b1aa979b4a1a398db155 (diff)
mesa: split transform feedback buffer into its own struct
This will be used in a following patch to implement interface query support for TRANSFORM_FEEDBACK_BUFFER. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_varyings.cpp')
-rw-r--r--src/compiler/glsl/link_varyings.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index cb0c8baf8aa..5645f783f3f 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -722,7 +722,7 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
/* Handle gl_SkipComponents. */
if (this->skip_components) {
- info->BufferStride[buffer] += this->skip_components;
+ info->Buffers[buffer].Stride += this->skip_components;
return true;
}
@@ -734,7 +734,7 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
* and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
*/
if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS &&
- info->BufferStride[buffer] + this->num_components() >
+ info->Buffers[buffer].Stride + this->num_components() >
ctx->Const.MaxTransformFeedbackInterleavedComponents) {
linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
"limit has been exceeded.");
@@ -752,10 +752,11 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
info->Outputs[info->NumOutputs].NumComponents = output_size;
info->Outputs[info->NumOutputs].StreamId = stream_id;
info->Outputs[info->NumOutputs].OutputBuffer = buffer;
- info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
+ info->Outputs[info->NumOutputs].DstOffset =
+ info->Buffers[buffer].Stride;
++info->NumOutputs;
- info->BufferStride[buffer] += output_size;
- info->BufferStream[buffer] = this->stream_id;
+ info->Buffers[buffer].Stride += output_size;
+ info->Buffers[buffer].Stream = this->stream_id;
num_components -= output_size;
location++;
location_frac = 0;