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authorTimothy Arceri <[email protected]>2016-05-17 11:29:40 +1000
committerTimothy Arceri <[email protected]>2016-05-17 15:06:12 +1000
commit6d5f7557fb45d56e38f7e19060e05de4c77a9ee5 (patch)
treec412841082d91dabb1e0d6b58d7c7baca4cedb0a /src/compiler/glsl/link_varyings.cpp
parentaae0865dc0134bdfb4a4fe05b2bcdbee9fc0a0ff (diff)
glsl: fix location and component packing validation on patches
These varyings have a separate location domain from per-vertex varyings and need to be handled separately. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_varyings.cpp')
-rw-r--r--src/compiler/glsl/link_varyings.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 003b9d46abc..572aba9e8b3 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -350,7 +350,8 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer)
{
glsl_symbol_table parameters;
- ir_variable *explicit_locations[MAX_VARYING][4] = { {NULL, NULL} };
+ ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] =
+ { {NULL, NULL} };
/* Find all shader outputs in the "producer" stage.
*/