diff options
author | Carl Worth <[email protected]> | 2016-04-14 10:48:19 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-01-31 09:51:30 +1100 |
commit | b8cb1a05cdf8a5dc7377d8a0c8d0ef5a655126cc (patch) | |
tree | a5ed76d9e8ded0f6ba3f1733019756641c2d2602 /src/compiler/glsl/link_uniforms.cpp | |
parent | 0f60c6616e93cba72bff4fbfedb72a753ef78e05 (diff) |
glsl: add new uniform fields to be used to restore state from cache
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
-rw-r--r-- | src/compiler/glsl/link_uniforms.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index a450aa03a8c..8930d26a5ca 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -1265,6 +1265,10 @@ link_assign_uniform_storage(struct gl_context *ctx, link_setup_uniform_remap_tables(ctx, prog); + /* Set shader cache fields */ + prog->data->NumUniformDataSlots = num_data_slots; + prog->data->UniformDataSlots = data; + link_set_uniform_initializers(prog, boolean_true); } |