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authorTimothy Arceri <[email protected]>2016-04-27 13:20:45 +1000
committerTimothy Arceri <[email protected]>2016-04-27 16:17:47 +1000
commit6d1a59d15b31a0d03b8e741784dfc8b433435ba8 (patch)
tree80de93d46314a064ee3f735b985e08ffeef9da6b /src/compiler/glsl/link_uniforms.cpp
parent73ada723f01835f28443a09e94279f65da4a7964 (diff)
glsl: move uniform block validation to link_uniform_blocks.cpp
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
-rw-r--r--src/compiler/glsl/link_uniforms.cpp53
1 files changed, 0 insertions, 53 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 8db60a36f16..92f10958490 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -875,59 +875,6 @@ public:
};
/**
- * Merges a uniform block into an array of uniform blocks that may or
- * may not already contain a copy of it.
- *
- * Returns the index of the new block in the array.
- */
-int
-link_cross_validate_uniform_block(void *mem_ctx,
- struct gl_uniform_block **linked_blocks,
- unsigned int *num_linked_blocks,
- struct gl_uniform_block *new_block)
-{
- for (unsigned int i = 0; i < *num_linked_blocks; i++) {
- struct gl_uniform_block *old_block = &(*linked_blocks)[i];
-
- if (strcmp(old_block->Name, new_block->Name) == 0)
- return link_uniform_blocks_are_compatible(old_block, new_block)
- ? i : -1;
- }
-
- *linked_blocks = reralloc(mem_ctx, *linked_blocks,
- struct gl_uniform_block,
- *num_linked_blocks + 1);
- int linked_block_index = (*num_linked_blocks)++;
- struct gl_uniform_block *linked_block = &(*linked_blocks)[linked_block_index];
-
- memcpy(linked_block, new_block, sizeof(*new_block));
- linked_block->Uniforms = ralloc_array(*linked_blocks,
- struct gl_uniform_buffer_variable,
- linked_block->NumUniforms);
-
- memcpy(linked_block->Uniforms,
- new_block->Uniforms,
- sizeof(*linked_block->Uniforms) * linked_block->NumUniforms);
-
- linked_block->Name = ralloc_strdup(*linked_blocks, linked_block->Name);
-
- for (unsigned int i = 0; i < linked_block->NumUniforms; i++) {
- struct gl_uniform_buffer_variable *ubo_var =
- &linked_block->Uniforms[i];
-
- if (ubo_var->Name == ubo_var->IndexName) {
- ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
- ubo_var->IndexName = ubo_var->Name;
- } else {
- ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
- ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName);
- }
- }
-
- return linked_block_index;
-}
-
-/**
* Walks the IR and update the references to uniform blocks in the
* ir_variables to point at linked shader's list (previously, they
* would point at the uniform block list in one of the pre-linked