diff options
author | Samuel Pitoiset <[email protected]> | 2017-02-24 19:24:56 +0100 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2017-06-14 10:04:36 +0200 |
commit | 326a82a255c1a72376ce2b7f3d878bfff5cb9621 (patch) | |
tree | 0e915868eecb94a8435ed619ab212272a6c2f7b4 /src/compiler/glsl/link_uniforms.cpp | |
parent | afb141156f09e7f2f22b88eeefe8e0800c26c1d6 (diff) |
mesa: add support for glUniformHandleui64*ARB()
Bindless sampler/image handles are represented using 64-bit
unsigned integers.
The ARB_bindless_texture spec says:
"The error INVALID_OPERATION is generated by UniformHandleui64{v}ARB
if the sampler or image uniform being updated has the "bound_sampler"
or "bound_image" layout qualifier"."
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
-rw-r--r-- | src/compiler/glsl/link_uniforms.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index b11739ce78a..7c3ca75416d 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -754,6 +754,7 @@ private: this->uniforms[id].is_shader_storage = current_var->is_in_shader_storage_block(); + this->uniforms[id].is_bindless = current_var->data.bindless; /* Do not assign storage if the uniform is a builtin or buffer object */ if (!this->uniforms[id].builtin && |