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authorSamuel Pitoiset <[email protected]>2017-02-24 19:24:56 +0100
committerSamuel Pitoiset <[email protected]>2017-06-14 10:04:36 +0200
commit326a82a255c1a72376ce2b7f3d878bfff5cb9621 (patch)
tree0e915868eecb94a8435ed619ab212272a6c2f7b4 /src/compiler/glsl/link_uniforms.cpp
parentafb141156f09e7f2f22b88eeefe8e0800c26c1d6 (diff)
mesa: add support for glUniformHandleui64*ARB()
Bindless sampler/image handles are represented using 64-bit unsigned integers. The ARB_bindless_texture spec says: "The error INVALID_OPERATION is generated by UniformHandleui64{v}ARB if the sampler or image uniform being updated has the "bound_sampler" or "bound_image" layout qualifier"." Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
-rw-r--r--src/compiler/glsl/link_uniforms.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index b11739ce78a..7c3ca75416d 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -754,6 +754,7 @@ private:
this->uniforms[id].is_shader_storage =
current_var->is_in_shader_storage_block();
+ this->uniforms[id].is_bindless = current_var->data.bindless;
/* Do not assign storage if the uniform is a builtin or buffer object */
if (!this->uniforms[id].builtin &&