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authorCarl Worth <[email protected]>2015-03-16 11:46:20 -0700
committerTimothy Arceri <[email protected]>2017-01-31 09:51:30 +1100
commit0f60c6616e93cba72bff4fbfedb72a753ef78e05 (patch)
tree2f0bfc25c096c1f1d96637cec15647b0e00fd023 /src/compiler/glsl/link_uniforms.cpp
parent0ecd426490b043aac6a5db0a6e0feaa39f6d9c54 (diff)
glsl: Switch to disable-by-default for the GLSL shader cache
The shader cache is expected to be developed incrementally over a fairly long series of commits. For that period of instability, we require users to opt into the shader cache by setting: MESA_GLSL_CACHE_ENABLE=1 In the future, when the shader cache is complete, we can revert this commit so that the cache will be on by default. The user can always disable the cache with MESA_GLSL_CACHE_DISABLE=1. That functionality is not affected by this commit, (nor will it be affected by the future revert). Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
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