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authorThomas Helland <[email protected]>2016-08-16 22:10:36 +0200
committerTimothy Arceri <[email protected]>2016-09-12 10:48:35 +1000
commit08c5b10ae904231d887f9b6c37694c0e03939a28 (patch)
treedb97136a86537e3327927fa171e690822adeedf4 /src/compiler/glsl/link_uniforms.cpp
parente55eb2b7ea9a464eca9d2c6259f5b69299762856 (diff)
mesa/glsl: Move string_to_uint_map into the util folder
This clears the last bits of the usecases of the hash table located in mesa/program, allowing us to remove it. V2: Rebase on top of changes to Makefile.sources Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
-rw-r--r--src/compiler/glsl/link_uniforms.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 9f8adcc1154..4d3fc6d9c74 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -26,8 +26,8 @@
#include "linker.h"
#include "ir_uniform.h"
#include "glsl_symbol_table.h"
-#include "program/hash_table.h"
#include "program.h"
+#include "util/string_to_uint_map.h"
/**
* \file link_uniforms.cpp