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authorTimothy Arceri <[email protected]>2016-03-27 14:51:02 +1100
committerTimothy Arceri <[email protected]>2016-03-29 09:59:03 +1100
commit86d87d10474d1c5c5683acb28d4491e877432a90 (patch)
tree5d4913ce3093820f6a3689a1315bfb720c3f966c /src/compiler/glsl/link_uniforms.cpp
parentb8b3af2932039c6105d61f6922157a250ed8b79a (diff)
mesa: remove initialized field from uniform storage
The only place this was used was in a gallium debug function that had to be manually enabled. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
-rw-r--r--src/compiler/glsl/link_uniforms.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 807b069e3ed..cd487ab6dd0 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -799,7 +799,6 @@ private:
this->uniforms[id].name = ralloc_strdup(this->uniforms, name);
this->uniforms[id].type = base_type;
- this->uniforms[id].initialized = 0;
this->uniforms[id].num_driver_storage = 0;
this->uniforms[id].driver_storage = NULL;
this->uniforms[id].atomic_buffer_index = -1;