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authorTimothy Arceri <[email protected]>2016-11-04 11:40:10 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:42 +1100
commit4807a83da0e0f5e3272e85504ee3b2213ef1910a (patch)
tree049b5850dad445b764189b9ba122b6fb51876d63 /src/compiler/glsl/link_uniforms.cpp
parentc46a630000a2539e38a448f24a456397ce201a2e (diff)
mesa/glsl: set num_textures per stage directly in shader_info
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
-rw-r--r--src/compiler/glsl/link_uniforms.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index caee147aa1d..f2fc7161f10 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1315,7 +1315,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
uniform_size.process(var);
}
- sh->num_samplers = uniform_size.num_shader_samplers;
+ sh->Program->info.num_textures = uniform_size.num_shader_samplers;
sh->NumImages = uniform_size.num_shader_images;
sh->num_uniform_components = uniform_size.num_shader_uniform_components;
sh->num_combined_uniform_components = sh->num_uniform_components;