diff options
author | Dave Airlie <[email protected]> | 2016-06-03 11:36:38 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-06-06 13:07:07 +1000 |
commit | ff2e569153d48bda347be729fc441852ab293138 (patch) | |
tree | 61ec15c4fcb19815f42e64ab273f007494a7d68d /src/compiler/glsl/link_uniforms.cpp | |
parent | 1f66a4b68955b9d6cae629cec90e5e0f301c6a7a (diff) |
i965: don't use NumLayers for 3D textures.
For 3D textures we shouldn't be using NumLayers, we need
to get it from the depth.
This fixes:
GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Cc: "12.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
0 files changed, 0 insertions, 0 deletions