diff options
author | Timothy Arceri <[email protected]> | 2016-11-05 08:55:57 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:41 +1100 |
commit | 0e7eec1ab5f27ced1aa4b2d77c2c63512d299694 (patch) | |
tree | 1cf0ae90e08fd5c0f177a773a62a74c39545223d /src/compiler/glsl/link_uniforms.cpp | |
parent | b792c3897927c1d89968bc0040faef02ec976184 (diff) |
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
This will help allow us to store pointers to gl_program structs in the
CurrentProgram array resulting in a bunch of code simplifications.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
-rw-r--r-- | src/compiler/glsl/link_uniforms.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index fd8331be497..f614b9a98bc 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -903,7 +903,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader, unsigned num_blocks = var->data.mode == ir_var_uniform ? shader->Program->info.num_ubos : shader->NumShaderStorageBlocks; struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ? - shader->UniformBlocks : shader->ShaderStorageBlocks; + shader->Program->sh.UniformBlocks : shader->ShaderStorageBlocks; if (var->is_interface_instance()) { const ir_array_refcount_entry *const entry = v.get_variable_entry(var); @@ -1332,7 +1332,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog, for (unsigned i = 0; i < sh->Program->info.num_ubos; i++) { sh->num_combined_uniform_components += - sh->UniformBlocks[i]->UniformBufferSize / 4; + sh->Program->sh.UniformBlocks[i]->UniformBufferSize / 4; } } |