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author | Timothy Arceri <[email protected]> | 2016-11-03 16:00:37 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-12-30 10:57:16 +1100 |
commit | 700bc94dcebf4257740483d2ba467b138234fa1a (patch) | |
tree | da45fbee155479d7692bbe68c534a3c1c67385b3 /src/compiler/glsl/link_interface_blocks.cpp | |
parent | 31c04e4e229bec4e059779b4034cf597ceeadf97 (diff) |
mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_program
This will help allow us to store gl_program in the CurrentProgram array rather
than gl_shader_program which will allow a bunch of simplifications.
Note that we make LinkedTransformFeedback a pointer so we don't waste
memory creating a struct for each stage. We also store a pointer to
the gl_program that will contain the pointer in gl_shader_program so
we can get easy access to the correct stage.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_interface_blocks.cpp')
0 files changed, 0 insertions, 0 deletions