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authorKenneth Graunke <[email protected]>2016-07-20 16:11:18 -0700
committerKenneth Graunke <[email protected]>2016-07-21 11:15:12 -0700
commit2db357e4c3dcb49deabae7b68721d57ad9ea0000 (patch)
tree63cff67ab0ff4d02f6c43ce72b13d41167c44094 /src/compiler/glsl/link_interface_blocks.cpp
parent8c8c3f859e9eb8fde014f5837f1adb8b5481be44 (diff)
i965: Include VUE handles for GS with invocations > 1.
We always resort to the pull model for instanced GS inputs. So, we'd better include the VUE handles, or else we can't actually pull anything. Ian reports that on his branch with OES_geometry_shader enabled, this fixes a bunch of dEQP-GLES31.functional.geometry_shading tests:: - instanced.draw_2_instances_geometry_2_invocations - instanced.draw_2_instances_geometry_8_invocations - instanced.draw_4_instances_geometry_2_invocations - instanced.draw_4_instances_geometry_8_invocations - instanced.draw_8_instances_geometry_2_invocations - instanced.draw_8_instances_geometry_8_invocations - instanced.geometry_2_invocations - instanced.geometry_32_invocations - instanced.geometry_8_invocations - instanced.geometry_max_invocations - instanced.geometry_output_different_2_invocations - instanced.geometry_output_different_32_invocations - instanced.geometry_output_different_8_invocations - instanced.geometry_output_different_max_invocations - instanced.invocation_output_vary_by_attribute - instanced.invocation_output_vary_by_texture - instanced.invocation_output_vary_by_uniform - query.primitives_generated_instanced Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Tested-by: Ian Romanick <[email protected]>
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