diff options
author | Timothy Arceri <[email protected]> | 2016-06-30 14:55:40 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-06-30 16:51:25 +1000 |
commit | 1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch) | |
tree | a21b0de699816ce28de37dd61531a025cc984114 /src/compiler/glsl/link_functions.cpp | |
parent | 378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff) |
glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first
is to store GL shader objects. The second is to store information
about a shader stage thats been linked.
The two uses actually share few fields and there is clearly confusion
about their use. For example the linked shaders map one to one with
a program so can simply be destroyed along with the program. However
previously we were calling reference counting on the linked shaders.
We were also creating linked shaders with a name even though it
is always 0 and called the driver version of the _mesa_new_shader()
function unnecessarily for GL shader objects.
Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_functions.cpp')
-rw-r--r-- | src/compiler/glsl/link_functions.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/link_functions.cpp b/src/compiler/glsl/link_functions.cpp index de194c32451..079f3b959ef 100644 --- a/src/compiler/glsl/link_functions.cpp +++ b/src/compiler/glsl/link_functions.cpp @@ -37,7 +37,7 @@ namespace { class call_link_visitor : public ir_hierarchical_visitor { public: - call_link_visitor(gl_shader_program *prog, gl_shader *linked, + call_link_visitor(gl_shader_program *prog, gl_linked_shader *linked, gl_shader **shader_list, unsigned num_shaders) { this->prog = prog; @@ -297,7 +297,7 @@ private: * linked shader that are accessed by the function. It is also used to add * global variables from the shader where the function originated. */ - gl_shader *linked; + gl_linked_shader *linked; /** * Table of variables local to the function. @@ -335,7 +335,7 @@ find_matching_signature(const char *name, const exec_list *actual_parameters, bool -link_function_calls(gl_shader_program *prog, gl_shader *main, +link_function_calls(gl_shader_program *prog, gl_linked_shader *main, gl_shader **shader_list, unsigned num_shaders) { call_link_visitor v(prog, main, shader_list, num_shaders); |