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authorTimothy Arceri <[email protected]>2016-06-30 14:55:40 +1000
committerTimothy Arceri <[email protected]>2016-06-30 16:51:25 +1000
commit1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch)
treea21b0de699816ce28de37dd61531a025cc984114 /src/compiler/glsl/link_functions.cpp
parent378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff)
glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_functions.cpp')
-rw-r--r--src/compiler/glsl/link_functions.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/link_functions.cpp b/src/compiler/glsl/link_functions.cpp
index de194c32451..079f3b959ef 100644
--- a/src/compiler/glsl/link_functions.cpp
+++ b/src/compiler/glsl/link_functions.cpp
@@ -37,7 +37,7 @@ namespace {
class call_link_visitor : public ir_hierarchical_visitor {
public:
- call_link_visitor(gl_shader_program *prog, gl_shader *linked,
+ call_link_visitor(gl_shader_program *prog, gl_linked_shader *linked,
gl_shader **shader_list, unsigned num_shaders)
{
this->prog = prog;
@@ -297,7 +297,7 @@ private:
* linked shader that are accessed by the function. It is also used to add
* global variables from the shader where the function originated.
*/
- gl_shader *linked;
+ gl_linked_shader *linked;
/**
* Table of variables local to the function.
@@ -335,7 +335,7 @@ find_matching_signature(const char *name, const exec_list *actual_parameters,
bool
-link_function_calls(gl_shader_program *prog, gl_shader *main,
+link_function_calls(gl_shader_program *prog, gl_linked_shader *main,
gl_shader **shader_list, unsigned num_shaders)
{
call_link_visitor v(prog, main, shader_list, num_shaders);