diff options
author | Emil Velikov <[email protected]> | 2016-01-18 12:16:48 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:33 +0000 |
commit | eb63640c1d38a200a7b1540405051d3ff79d0d8a (patch) | |
tree | da46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/link_atomics.cpp | |
parent | a39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff) |
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_atomics.cpp')
-rw-r--r-- | src/compiler/glsl/link_atomics.cpp | 346 |
1 files changed, 346 insertions, 0 deletions
diff --git a/src/compiler/glsl/link_atomics.cpp b/src/compiler/glsl/link_atomics.cpp new file mode 100644 index 00000000000..277d4737ab7 --- /dev/null +++ b/src/compiler/glsl/link_atomics.cpp @@ -0,0 +1,346 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "glsl_parser_extras.h" +#include "ir.h" +#include "ir_uniform.h" +#include "linker.h" +#include "program/hash_table.h" +#include "main/macros.h" + +namespace { + /* + * Atomic counter as seen by the program. + */ + struct active_atomic_counter { + unsigned uniform_loc; + ir_variable *var; + }; + + /* + * Atomic counter buffer referenced by the program. There is a one + * to one correspondence between these and the objects that can be + * queried using glGetActiveAtomicCounterBufferiv(). + */ + struct active_atomic_buffer { + active_atomic_buffer() + : counters(0), num_counters(0), stage_references(), size(0) + {} + + ~active_atomic_buffer() + { + free(counters); + } + + void push_back(unsigned uniform_loc, ir_variable *var) + { + active_atomic_counter *new_counters; + + new_counters = (active_atomic_counter *) + realloc(counters, sizeof(active_atomic_counter) * + (num_counters + 1)); + + if (new_counters == NULL) { + _mesa_error_no_memory(__func__); + return; + } + + counters = new_counters; + counters[num_counters].uniform_loc = uniform_loc; + counters[num_counters].var = var; + num_counters++; + } + + active_atomic_counter *counters; + unsigned num_counters; + unsigned stage_references[MESA_SHADER_STAGES]; + unsigned size; + }; + + int + cmp_actives(const void *a, const void *b) + { + const active_atomic_counter *const first = (active_atomic_counter *) a; + const active_atomic_counter *const second = (active_atomic_counter *) b; + + return int(first->var->data.offset) - int(second->var->data.offset); + } + + bool + check_atomic_counters_overlap(const ir_variable *x, const ir_variable *y) + { + return ((x->data.offset >= y->data.offset && + x->data.offset < y->data.offset + y->type->atomic_size()) || + (y->data.offset >= x->data.offset && + y->data.offset < x->data.offset + x->type->atomic_size())); + } + + void + process_atomic_variable(const glsl_type *t, struct gl_shader_program *prog, + unsigned *uniform_loc, ir_variable *var, + active_atomic_buffer *const buffers, + unsigned *num_buffers, int *offset, + const unsigned shader_stage) + { + /* FIXME: Arrays of arrays get counted separately. For example: + * x1[3][3][2] = 9 counters + * x2[3][2] = 3 counters + * x3[2] = 1 counter + * + * However this code marks all the counters as active even when they + * might not be used. + */ + if (t->is_array() && t->fields.array->is_array()) { + for (unsigned i = 0; i < t->length; i++) { + process_atomic_variable(t->fields.array, prog, uniform_loc, + var, buffers, num_buffers, offset, + shader_stage); + } + } else { + active_atomic_buffer *buf = &buffers[var->data.binding]; + gl_uniform_storage *const storage = + &prog->UniformStorage[*uniform_loc]; + + /* If this is the first time the buffer is used, increment + * the counter of buffers used. + */ + if (buf->size == 0) + (*num_buffers)++; + + buf->push_back(*uniform_loc, var); + + buf->stage_references[shader_stage]++; + buf->size = MAX2(buf->size, *offset + t->atomic_size()); + + storage->offset = *offset; + *offset += t->atomic_size(); + + (*uniform_loc)++; + } + } + + active_atomic_buffer * + find_active_atomic_counters(struct gl_context *ctx, + struct gl_shader_program *prog, + unsigned *num_buffers) + { + active_atomic_buffer *const buffers = + new active_atomic_buffer[ctx->Const.MaxAtomicBufferBindings]; + + *num_buffers = 0; + + for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { + struct gl_shader *sh = prog->_LinkedShaders[i]; + if (sh == NULL) + continue; + + foreach_in_list(ir_instruction, node, sh->ir) { + ir_variable *var = node->as_variable(); + + if (var && var->type->contains_atomic()) { + int offset = var->data.offset; + unsigned uniform_loc = var->data.location; + process_atomic_variable(var->type, prog, &uniform_loc, + var, buffers, num_buffers, &offset, i); + } + } + } + + for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) { + if (buffers[i].size == 0) + continue; + + qsort(buffers[i].counters, buffers[i].num_counters, + sizeof(active_atomic_counter), + cmp_actives); + + for (unsigned j = 1; j < buffers[i].num_counters; j++) { + /* If an overlapping counter found, it must be a reference to the + * same counter from a different shader stage. + */ + if (check_atomic_counters_overlap(buffers[i].counters[j-1].var, + buffers[i].counters[j].var) + && strcmp(buffers[i].counters[j-1].var->name, + buffers[i].counters[j].var->name) != 0) { + linker_error(prog, "Atomic counter %s declared at offset %d " + "which is already in use.", + buffers[i].counters[j].var->name, + buffers[i].counters[j].var->data.offset); + } + } + } + return buffers; + } +} + +void +link_assign_atomic_counter_resources(struct gl_context *ctx, + struct gl_shader_program *prog) +{ + unsigned num_buffers; + unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {}; + active_atomic_buffer *abs = + find_active_atomic_counters(ctx, prog, &num_buffers); + + prog->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer, + num_buffers); + prog->NumAtomicBuffers = num_buffers; + + unsigned i = 0; + for (unsigned binding = 0; + binding < ctx->Const.MaxAtomicBufferBindings; + binding++) { + + /* If the binding was not used, skip. + */ + if (abs[binding].size == 0) + continue; + + active_atomic_buffer &ab = abs[binding]; + gl_active_atomic_buffer &mab = prog->AtomicBuffers[i]; + + /* Assign buffer-specific fields. */ + mab.Binding = binding; + mab.MinimumSize = ab.size; + mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint, + ab.num_counters); + mab.NumUniforms = ab.num_counters; + + /* Assign counter-specific fields. */ + for (unsigned j = 0; j < ab.num_counters; j++) { + ir_variable *const var = ab.counters[j].var; + gl_uniform_storage *const storage = + &prog->UniformStorage[ab.counters[j].uniform_loc]; + + mab.Uniforms[j] = ab.counters[j].uniform_loc; + if (!var->data.explicit_binding) + var->data.binding = i; + + storage->atomic_buffer_index = i; + storage->offset = var->data.offset; + storage->array_stride = (var->type->is_array() ? + var->type->without_array()->atomic_size() : 0); + if (!var->type->is_matrix()) + storage->matrix_stride = 0; + } + + /* Assign stage-specific fields. */ + for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) { + if (ab.stage_references[j]) { + mab.StageReferences[j] = GL_TRUE; + num_atomic_buffers[j]++; + } else { + mab.StageReferences[j] = GL_FALSE; + } + } + + i++; + } + + /* Store a list pointers to atomic buffers per stage and store the index + * to the intra-stage buffer list in uniform storage. + */ + for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) { + if (prog->_LinkedShaders[j] && num_atomic_buffers[j] > 0) { + prog->_LinkedShaders[j]->NumAtomicBuffers = num_atomic_buffers[j]; + prog->_LinkedShaders[j]->AtomicBuffers = + rzalloc_array(prog, gl_active_atomic_buffer *, + num_atomic_buffers[j]); + + unsigned intra_stage_idx = 0; + for (unsigned i = 0; i < num_buffers; i++) { + struct gl_active_atomic_buffer *atomic_buffer = + &prog->AtomicBuffers[i]; + if (atomic_buffer->StageReferences[j]) { + prog->_LinkedShaders[j]->AtomicBuffers[intra_stage_idx] = + atomic_buffer; + + for (unsigned u = 0; u < atomic_buffer->NumUniforms; u++) { + prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index = + intra_stage_idx; + prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active = + true; + } + + intra_stage_idx++; + } + } + } + } + + delete [] abs; + assert(i == num_buffers); +} + +void +link_check_atomic_counter_resources(struct gl_context *ctx, + struct gl_shader_program *prog) +{ + unsigned num_buffers; + active_atomic_buffer *const abs = + find_active_atomic_counters(ctx, prog, &num_buffers); + unsigned atomic_counters[MESA_SHADER_STAGES] = {}; + unsigned atomic_buffers[MESA_SHADER_STAGES] = {}; + unsigned total_atomic_counters = 0; + unsigned total_atomic_buffers = 0; + + /* Sum the required resources. Note that this counts buffers and + * counters referenced by several shader stages multiple times + * against the combined limit -- That's the behavior the spec + * requires. + */ + for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) { + if (abs[i].size == 0) + continue; + + for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) { + const unsigned n = abs[i].stage_references[j]; + + if (n) { + atomic_counters[j] += n; + total_atomic_counters += n; + atomic_buffers[j]++; + total_atomic_buffers++; + } + } + } + + /* Check that they are within the supported limits. */ + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters) + linker_error(prog, "Too many %s shader atomic counters", + _mesa_shader_stage_to_string(i)); + + if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers) + linker_error(prog, "Too many %s shader atomic counter buffers", + _mesa_shader_stage_to_string(i)); + } + + if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters) + linker_error(prog, "Too many combined atomic counters"); + + if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers) + linker_error(prog, "Too many combined atomic buffers"); + + delete [] abs; +} |