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author | Jason Ekstrand <[email protected]> | 2016-07-20 08:22:53 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-07-26 07:58:44 -0700 |
commit | 833e389bc00eae419efe4494c297c6c20a89210b (patch) | |
tree | f4ba401364f4b63f33606bdd067334b15311546c /src/compiler/glsl/ir_visitor.h | |
parent | d16dc8e9638e35f77972e697f39b1ddb7c675c56 (diff) |
i965/miptree/isl: Stop multiplying depth by 6 for cubes
Now that the logical_depth0 field is in number of 2D slices, we don't need
to be multiplying by 6 when creating the surface. It wasn't hurting
anything primarily because we get the actual length from the view which was
already handling it correctly.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_visitor.h')
0 files changed, 0 insertions, 0 deletions