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authorGrazvydas Ignotas <[email protected]>2017-03-03 01:59:57 +0200
committerTimothy Arceri <[email protected]>2017-03-09 20:41:02 +1100
commit8cd83a6c813964e38d8ce76fe0031a96f764b4d5 (patch)
tree970aa2e401ae8b2da6345b82eb2e496e99f38743 /src/compiler/glsl/ir_variable_refcount.h
parent61bbb25a080e48a8ca897ba7f6e73cc6a8e9b5b8 (diff)
glsl/blob: clear padding bytes
Since blob is intended for serializing data, it's not a good idea to leave padding holes with uninitialized data, which may leak heap contents and hurt compression if the blob is later compressed, like done by shader cache. Clear it. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_variable_refcount.h')
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