diff options
author | Jason Ekstrand <[email protected]> | 2016-06-23 14:22:03 -0700 |
---|---|---|
committer | Rob Clark <[email protected]> | 2016-06-25 07:34:20 -0400 |
commit | 81978c6febd43b8a88a4db09133f9659e15b492c (patch) | |
tree | c9077368b1fc13847a82622e63a5dcfa91a3cc8f /src/compiler/glsl/ir_variable_refcount.cpp | |
parent | b76fa5673924ce09e28f3000808e3bd50ffe4570 (diff) |
nir: Add a NIR_VALIDATE environment variable
It defaults to true so default behavior doesn't change but it allows you to
do NIR_VALIDATE=false if you don't want validation. Disabling validation
can substantially speed up shader compiles so you frequently want to turn
it off if compiler invariants aren't in question.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_variable_refcount.cpp')
0 files changed, 0 insertions, 0 deletions