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authorTimothy Arceri <[email protected]>2016-03-27 14:51:02 +1100
committerTimothy Arceri <[email protected]>2016-03-29 09:59:03 +1100
commit86d87d10474d1c5c5683acb28d4491e877432a90 (patch)
tree5d4913ce3093820f6a3689a1315bfb720c3f966c /src/compiler/glsl/ir_uniform.h
parentb8b3af2932039c6105d61f6922157a250ed8b79a (diff)
mesa: remove initialized field from uniform storage
The only place this was used was in a gallium debug function that had to be manually enabled. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_uniform.h')
-rw-r--r--src/compiler/glsl/ir_uniform.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/compiler/glsl/ir_uniform.h b/src/compiler/glsl/ir_uniform.h
index 1854279925b..e72e7b42c57 100644
--- a/src/compiler/glsl/ir_uniform.h
+++ b/src/compiler/glsl/ir_uniform.h
@@ -105,11 +105,6 @@ struct gl_uniform_storage {
*/
unsigned array_elements;
- /**
- * Has this uniform ever been set?
- */
- bool initialized;
-
struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES];
/**