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authorBoyan Ding <[email protected]>2016-10-31 14:45:48 +0800
committerMatt Turner <[email protected]>2017-01-09 17:58:33 -0800
commit41b1d9a558d620df339738aa4aa569fe14298b83 (patch)
tree4071617950ef6167db86a691b0c0ace031d6eb23 /src/compiler/glsl/ir_uniform.h
parent5b4fa21d5309662ab7e8e15e7f20f90bb8ebc944 (diff)
glsl: Do not allow scalar types in vector relational functions
According to OpenGL Shading Language 4.50 spec, Section 8.7 "Vector Relational Functions", functions of this type do not operate on scalar types, so remove scalar types from signature definitions to make the behavior consistent with glslangValidator and other drivers. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Boyan Ding <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_uniform.h')
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