diff options
author | Emil Velikov <[email protected]> | 2016-01-18 12:16:48 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:33 +0000 |
commit | eb63640c1d38a200a7b1540405051d3ff79d0d8a (patch) | |
tree | da46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/ir_uniform.h | |
parent | a39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff) |
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_uniform.h')
-rw-r--r-- | src/compiler/glsl/ir_uniform.h | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/src/compiler/glsl/ir_uniform.h b/src/compiler/glsl/ir_uniform.h new file mode 100644 index 00000000000..1854279925b --- /dev/null +++ b/src/compiler/glsl/ir_uniform.h @@ -0,0 +1,216 @@ +/* + * Copyright © 2011 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef IR_UNIFORM_H +#define IR_UNIFORM_H + + +/* stdbool.h is necessary because this file is included in both C and C++ code. + */ +#include <stdbool.h> + +#include "program/prog_parameter.h" /* For union gl_constant_value. */ + +/** + * Used by GL_ARB_explicit_uniform_location extension code in the linker + * and glUniform* functions to identify inactive explicit uniform locations. + */ +#define INACTIVE_UNIFORM_EXPLICIT_LOCATION ((gl_uniform_storage *) -1) + +#ifdef __cplusplus +extern "C" { +#endif + +enum PACKED gl_uniform_driver_format { + uniform_native = 0, /**< Store data in the native format. */ + uniform_int_float, /**< Store integer data as floats. */ +}; + +struct gl_uniform_driver_storage { + /** + * Number of bytes from one array element to the next. + */ + uint8_t element_stride; + + /** + * Number of bytes from one vector in a matrix to the next. + */ + uint8_t vector_stride; + + /** + * Base format of the stored data. + */ + enum gl_uniform_driver_format format; + + /** + * Pointer to the base of the data. + */ + void *data; +}; + +struct gl_opaque_uniform_index { + /** + * Base opaque uniform index + * + * If \c gl_uniform_storage::base_type is an opaque type, this + * represents its uniform index. If \c + * gl_uniform_storage::array_elements is not zero, the array will + * use opaque uniform indices \c index through \c index + \c + * gl_uniform_storage::array_elements - 1, inclusive. + * + * Note that the index may be different in each shader stage. + */ + uint8_t index; + + /** + * Whether this opaque uniform is used in this shader stage. + */ + bool active; +}; + +struct gl_uniform_storage { + char *name; + /** Type of this uniform data stored. + * + * In the case of an array, it's the type of a single array element. + */ + const struct glsl_type *type; + + /** + * The number of elements in this uniform. + * + * For non-arrays, this is always 0. For arrays, the value is the size of + * the array. + */ + unsigned array_elements; + + /** + * Has this uniform ever been set? + */ + bool initialized; + + struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES]; + + /** + * Storage used by the driver for the uniform + */ + unsigned num_driver_storage; + struct gl_uniform_driver_storage *driver_storage; + + /** + * Storage used by Mesa for the uniform + * + * This form of the uniform is used by Mesa's implementation of \c + * glGetUniform. It can also be used by drivers to obtain the value of the + * uniform if the \c ::driver_storage interface is not used. + */ + union gl_constant_value *storage; + + /** Fields for GL_ARB_uniform_buffer_object + * @{ + */ + + /** + * GL_UNIFORM_BLOCK_INDEX: index of the uniform block containing + * the uniform, or -1 for the default uniform block. Note that the + * index is into the linked program's UniformBlocks[] array, not + * the linked shader's. + */ + int block_index; + + /** GL_UNIFORM_OFFSET: byte offset within the uniform block, or -1. */ + int offset; + + /** + * GL_UNIFORM_MATRIX_STRIDE: byte stride between columns or rows of + * a matrix. Set to 0 for non-matrices in UBOs, or -1 for uniforms + * in the default uniform block. + */ + int matrix_stride; + + /** + * GL_UNIFORM_ARRAY_STRIDE: byte stride between elements of the + * array. Set to zero for non-arrays in UBOs, or -1 for uniforms + * in the default uniform block. + */ + int array_stride; + + /** GL_UNIFORM_ROW_MAJOR: true iff it's a row-major matrix in a UBO */ + bool row_major; + + /** @} */ + + /** + * This is a compiler-generated uniform that should not be advertised + * via the API. + */ + bool hidden; + + /** + * This is a built-in uniform that should not be modified through any gl API. + */ + bool builtin; + + /** + * This is a shader storage buffer variable, not an uniform. + */ + bool is_shader_storage; + + /** + * Index within gl_shader_program::AtomicBuffers[] of the atomic + * counter buffer this uniform is stored in, or -1 if this is not + * an atomic counter. + */ + int atomic_buffer_index; + + /** + * The 'base location' for this uniform in the uniform remap table. For + * arrays this is the first element in the array. + * for subroutines this is in shader subroutine uniform remap table. + */ + unsigned remap_location; + + /** + * The number of compatible subroutines with this subroutine uniform. + */ + unsigned num_compatible_subroutines; + + /** + * A single integer identifying the number of active array elements of + * the top-level shader storage block member (GL_TOP_LEVEL_ARRAY_SIZE). + */ + unsigned top_level_array_size; + + /** + * A single integer identifying the stride between array elements of the + * top-level shader storage block member. (GL_TOP_LEVEL_ARRAY_STRIDE). + */ + unsigned top_level_array_stride; +}; + +#ifdef __cplusplus +} +#endif + +#endif /* IR_UNIFORM_H */ |