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authorIlia Mirkin <[email protected]>2016-11-27 16:09:55 -0500
committerIlia Mirkin <[email protected]>2016-12-16 20:27:37 -0500
commit6493b4f4dded6e622630d22f6bc2c779fb73d467 (patch)
treea7914deba458c429ecaf7bb4fced187567308ad2 /src/compiler/glsl/ir_uniform.h
parent79d08ed3d21bef21881303f320706ebb2098a50a (diff)
spirv/nir: add support for ImageGatherExtended
The strategy is to do the same thing that the GLSL lower_offset_arrays pass does - create 4 separate texture gather ops, one per offset, and read in the results from each gather's w component to recreate the desired result. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_uniform.h')
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